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authorRobert Adams2013-01-09 11:06:49 -0800
committerRobert Adams2013-01-11 16:46:38 -0800
commit98168edc29c7c761121e453d82bf1fab52814b58 (patch)
tree6bc2841797c64b34ffde221345ff6b7f9acb7c7a /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... (diff)
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BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 7017194..4a6cebd 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -486,6 +486,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
486 ProcessTaints(); 486 ProcessTaints();
487 487
488 // Some of the physical objects requre individual, pre-step calls 488 // Some of the physical objects requre individual, pre-step calls
489 // (vehicles and avatar movement, in particular)
489 TriggerPreStepEvent(timeStep); 490 TriggerPreStepEvent(timeStep);
490 491
491 // the prestep actions might have added taints 492 // the prestep actions might have added taints