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author | Robert Adams | 2012-09-27 09:31:33 -0700 |
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committer | Robert Adams | 2012-09-27 22:02:03 -0700 |
commit | 7b65985047bdf0789fe3eccf8f515279f362abf1 (patch) | |
tree | e29509c2e8fc094d50dda62d841dbaa9cf91cfeb /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: remove the unused body management code from BSPrim. There is no go... (diff) | |
download | opensim-SC_OLD-7b65985047bdf0789fe3eccf8f515279f362abf1.zip opensim-SC_OLD-7b65985047bdf0789fe3eccf8f515279f362abf1.tar.gz opensim-SC_OLD-7b65985047bdf0789fe3eccf8f515279f362abf1.tar.bz2 opensim-SC_OLD-7b65985047bdf0789fe3eccf8f515279f362abf1.tar.xz |
BulletSim: remove the trailing spaces from lines to make git happier
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 44a249c..0cf8c91 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -49,7 +49,7 @@ using OpenMetaverse; | |||
49 | // At the moment, physical and phantom causes object to drop through the terrain | 49 | // At the moment, physical and phantom causes object to drop through the terrain |
50 | // Physical phantom objects and related typing (collision options ) | 50 | // Physical phantom objects and related typing (collision options ) |
51 | // Check out llVolumeDetect. Must do something for that. | 51 | // Check out llVolumeDetect. Must do something for that. |
52 | // Use collision masks for collision with terrain and phantom objects | 52 | // Use collision masks for collision with terrain and phantom objects |
53 | // More efficient memory usage when passing hull information from BSPrim to BulletSim | 53 | // More efficient memory usage when passing hull information from BSPrim to BulletSim |
54 | // Should prim.link() and prim.delink() membership checking happen at taint time? | 54 | // Should prim.link() and prim.delink() membership checking happen at taint time? |
55 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once. | 55 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once. |
@@ -60,7 +60,7 @@ using OpenMetaverse; | |||
60 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? | 60 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? |
61 | // Check terrain size. 128 or 127? | 61 | // Check terrain size. 128 or 127? |
62 | // Raycast | 62 | // Raycast |
63 | // | 63 | // |
64 | namespace OpenSim.Region.Physics.BulletSPlugin | 64 | namespace OpenSim.Region.Physics.BulletSPlugin |
65 | { | 65 | { |
66 | public class BSScene : PhysicsScene, IPhysicsParameters | 66 | public class BSScene : PhysicsScene, IPhysicsParameters |
@@ -327,7 +327,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
327 | { | 327 | { |
328 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); | 328 | m_log.Debug("[BULLETS UNMANAGED]:" + msg); |
329 | } | 329 | } |
330 | 330 | ||
331 | // Called directly from unmanaged code so don't do much | 331 | // Called directly from unmanaged code so don't do much |
332 | private void BulletLoggerPhysLog(string msg) | 332 | private void BulletLoggerPhysLog(string msg) |
333 | { | 333 | { |
@@ -460,7 +460,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
460 | } | 460 | } |
461 | 461 | ||
462 | // This is a call from the simulator saying that some physical property has been updated. | 462 | // This is a call from the simulator saying that some physical property has been updated. |
463 | // The BulletSim driver senses the changing of relevant properties so this taint | 463 | // The BulletSim driver senses the changing of relevant properties so this taint |
464 | // information call is not needed. | 464 | // information call is not needed. |
465 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } | 465 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } |
466 | 466 | ||
@@ -501,14 +501,14 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
501 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 501 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
502 | 502 | ||
503 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 503 | if (PhysicsLogging.Enabled) simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
504 | DetailLog("{0},Simulate,call, nTaints={1}, simTime={2}, substeps={3}, updates={4}, colliders={5}", | 504 | DetailLog("{0},Simulate,call, nTaints={1}, simTime={2}, substeps={3}, updates={4}, colliders={5}", |
505 | DetailLogZero, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); | 505 | DetailLogZero, numTaints, simTime, numSubSteps, updatedEntityCount, collidersCount); |
506 | } | 506 | } |
507 | catch (Exception e) | 507 | catch (Exception e) |
508 | { | 508 | { |
509 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", | 509 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", |
510 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); | 510 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); |
511 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", | 511 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", |
512 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | 512 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); |
513 | updatedEntityCount = 0; | 513 | updatedEntityCount = 0; |
514 | collidersCount = 0; | 514 | collidersCount = 0; |
@@ -535,7 +535,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
535 | } | 535 | } |
536 | } | 536 | } |
537 | 537 | ||
538 | // This is a kludge to get avatar movement updates. | 538 | // This is a kludge to get avatar movement updates. |
539 | // ODE sends collisions for avatars even if there are have been no collisions. This updates | 539 | // ODE sends collisions for avatars even if there are have been no collisions. This updates |
540 | // avatar animations and stuff. | 540 | // avatar animations and stuff. |
541 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. | 541 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. |
@@ -634,7 +634,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
634 | TerrainManager.SetTerrain(heightMap); | 634 | TerrainManager.SetTerrain(heightMap); |
635 | } | 635 | } |
636 | 636 | ||
637 | public override void SetWaterLevel(float baseheight) | 637 | public override void SetWaterLevel(float baseheight) |
638 | { | 638 | { |
639 | m_waterLevel = baseheight; | 639 | m_waterLevel = baseheight; |
640 | } | 640 | } |
@@ -644,7 +644,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
644 | return m_waterLevel; | 644 | return m_waterLevel; |
645 | } | 645 | } |
646 | 646 | ||
647 | public override void DeleteTerrain() | 647 | public override void DeleteTerrain() |
648 | { | 648 | { |
649 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 649 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
650 | } | 650 | } |
@@ -806,7 +806,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
806 | // getters and setters. | 806 | // getters and setters. |
807 | // It is easiest to find an existing definition and copy it. | 807 | // It is easiest to find an existing definition and copy it. |
808 | // Parameter values are floats. Booleans are converted to a floating value. | 808 | // Parameter values are floats. Booleans are converted to a floating value. |
809 | // | 809 | // |
810 | // A ParameterDefn() takes the following parameters: | 810 | // A ParameterDefn() takes the following parameters: |
811 | // -- the text name of the parameter. This is used for console input and ini file. | 811 | // -- the text name of the parameter. This is used for console input and ini file. |
812 | // -- a short text description of the parameter. This shows up in the console listing. | 812 | // -- a short text description of the parameter. This shows up in the console listing. |
@@ -1228,7 +1228,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1228 | } | 1228 | } |
1229 | }); | 1229 | }); |
1230 | break; | 1230 | break; |
1231 | default: | 1231 | default: |
1232 | // setting only one localID | 1232 | // setting only one localID |
1233 | TaintedUpdateParameter(parm, localID, val); | 1233 | TaintedUpdateParameter(parm, localID, val); |
1234 | break; | 1234 | break; |