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author | Robert Adams | 2013-01-01 16:49:38 -0800 |
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committer | Robert Adams | 2013-01-01 17:27:33 -0800 |
commit | 9d840fd2ee5c3e6c6f788e8145f06701e9ea2724 (patch) | |
tree | 063fd046a04a125671edf147161b34ed95c59329 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: fix line endings. (diff) | |
download | opensim-SC_OLD-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.zip opensim-SC_OLD-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.gz opensim-SC_OLD-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.bz2 opensim-SC_OLD-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.xz |
BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 258b72f..3340cda 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -309,7 +309,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
309 | ret = new BSAPIUnman(engineName, this); | 309 | ret = new BSAPIUnman(engineName, this); |
310 | break; | 310 | break; |
311 | case "bulletxna": | 311 | case "bulletxna": |
312 | // ret = new BSAPIXNA(engineName, this); | 312 | ret = new BSAPIXNA(engineName, this); |
313 | break; | 313 | break; |
314 | } | 314 | } |
315 | 315 | ||