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authorRobert Adams2012-08-08 13:48:49 -0700
committerRobert Adams2012-08-08 13:48:49 -0700
commit5ab151c2d69277b8c528b8ebe94d2b0d2312a2fc (patch)
tree2cd84dea4822aa671aa04bbfe94d1fde2e1df0d2 /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Added avatar capsule scaling for size of avatar. (diff)
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BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 0e257b6..117086a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -73,7 +73,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
73 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 73 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
74 private static readonly string LogHeader = "[BULLETS SCENE]"; 74 private static readonly string LogHeader = "[BULLETS SCENE]";
75 75
76 public void DebugLog(string mm, params Object[] xx) { if (shouldDebugLog) m_log.DebugFormat(mm, xx); } 76 public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); }
77 77
78 public string BulletSimVersion = "?"; 78 public string BulletSimVersion = "?";
79 79
@@ -169,7 +169,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
169 ConfigurationParameters[] m_params; 169 ConfigurationParameters[] m_params;
170 GCHandle m_paramsHandle; 170 GCHandle m_paramsHandle;
171 171
172 public bool shouldDebugLog { get; private set; } 172 public bool ShouldDebugLog { get; private set; }
173 173
174 private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; 174 private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle;
175 175
@@ -812,12 +812,12 @@ public class BSScene : PhysicsScene, IPhysicsParameters
812 812
813 private struct ParameterDefn 813 private struct ParameterDefn
814 { 814 {
815 public string name; 815 public string name; // string name of the parameter
816 public string desc; 816 public string desc; // a short description of what the parameter means
817 public float defaultValue; 817 public float defaultValue; // default value if not specified anywhere else
818 public ParamUser userParam; 818 public ParamUser userParam; // get the value from the configuration file
819 public ParamGet getter; 819 public ParamGet getter; // return the current value stored for this parameter
820 public ParamSet setter; 820 public ParamSet setter; // set the current value for this parameter
821 public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s) 821 public ParameterDefn(string n, string d, float v, ParamUser u, ParamGet g, ParamSet s)
822 { 822 {
823 name = n; 823 name = n;
@@ -834,7 +834,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
834 // To add a new externally referencable/settable parameter, add the paramter storage 834 // To add a new externally referencable/settable parameter, add the paramter storage
835 // location somewhere in the program and make an entry in this table with the 835 // location somewhere in the program and make an entry in this table with the
836 // getters and setters. 836 // getters and setters.
837 // To add a new variable, it is easiest to find an existing definition and copy it. 837 // It is easiest to find an existing definition and copy it.
838 // Parameter values are floats. Booleans are converted to a floating value. 838 // Parameter values are floats. Booleans are converted to a floating value.
839 // 839 //
840 // A ParameterDefn() takes the following parameters: 840 // A ParameterDefn() takes the following parameters:
@@ -870,7 +870,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
870 (s) => { return (float)s.m_meshLOD; }, 870 (s) => { return (float)s.m_meshLOD; },
871 (s,p,l,v) => { s.m_meshLOD = (int)v; } ), 871 (s,p,l,v) => { s.m_meshLOD = (int)v; } ),
872 new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", 872 new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)",
873 32, 873 32f,
874 (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, 874 (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); },
875 (s) => { return (float)s.m_sculptLOD; }, 875 (s) => { return (float)s.m_sculptLOD; },
876 (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), 876 (s,p,l,v) => { s.m_sculptLOD = (int)v; } ),
@@ -1106,9 +1106,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters
1106 (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), 1106 (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ),
1107 new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", 1107 new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements",
1108 ConfigurationParameters.numericFalse, 1108 ConfigurationParameters.numericFalse,
1109 (s,cf,p,v) => { s.shouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, 1109 (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); },
1110 (s) => { return s.NumericBool(s.shouldDebugLog); }, 1110 (s) => { return s.NumericBool(s.ShouldDebugLog); },
1111 (s,p,l,v) => { s.shouldDebugLog = s.BoolNumeric(v); } ), 1111 (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ),
1112 1112
1113 }; 1113 };
1114 1114