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authorDiva Canto2013-05-06 09:18:17 -0700
committerDiva Canto2013-05-06 09:18:17 -0700
commita81ddf3d7097a2e0959080ae7291357435b0bd5b (patch)
tree688ceb63aa41d8eb9d3af27bd57d39cbd38ca250 /OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
parentMinor reordering of operations on NewUserConnection. The agent circuit needs ... (diff)
parentMerge branch 'master' into bulletsim4 (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs21
1 files changed, 11 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 28242d4..235da78 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -47,9 +47,9 @@ public class BSPrimLinkable : BSPrimDisplaced
47 OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) 47 OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
48 : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) 48 : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical)
49 { 49 {
50 Linkset = BSLinkset.Factory(PhysicsScene, this); 50 Linkset = BSLinkset.Factory(PhysScene, this);
51 51
52 PhysicsScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() 52 PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate()
53 { 53 {
54 Linkset.Refresh(this); 54 Linkset.Refresh(this);
55 }); 55 });
@@ -61,9 +61,6 @@ public class BSPrimLinkable : BSPrimDisplaced
61 base.Destroy(); 61 base.Destroy();
62 } 62 }
63 63
64 public override BSPhysicsShapeType PreferredPhysicalShape
65 { get { return Linkset.PreferredPhysicalShape(this); } }
66
67 public override void link(Manager.PhysicsActor obj) 64 public override void link(Manager.PhysicsActor obj)
68 { 65 {
69 BSPrimLinkable parent = obj as BSPrimLinkable; 66 BSPrimLinkable parent = obj as BSPrimLinkable;
@@ -102,7 +99,7 @@ public class BSPrimLinkable : BSPrimDisplaced
102 set 99 set
103 { 100 {
104 base.Position = value; 101 base.Position = value;
105 PhysicsScene.TaintedObject("BSPrimLinkset.setPosition", delegate() 102 PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate()
106 { 103 {
107 Linkset.UpdateProperties(UpdatedProperties.Position, this); 104 Linkset.UpdateProperties(UpdatedProperties.Position, this);
108 }); 105 });
@@ -116,7 +113,7 @@ public class BSPrimLinkable : BSPrimDisplaced
116 set 113 set
117 { 114 {
118 base.Orientation = value; 115 base.Orientation = value;
119 PhysicsScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() 116 PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate()
120 { 117 {
121 Linkset.UpdateProperties(UpdatedProperties.Orientation, this); 118 Linkset.UpdateProperties(UpdatedProperties.Orientation, this);
122 }); 119 });
@@ -149,10 +146,10 @@ public class BSPrimLinkable : BSPrimDisplaced
149 } 146 }
150 147
151 // Body is being taken apart. Remove physical dependencies and schedule a rebuild. 148 // Body is being taken apart. Remove physical dependencies and schedule a rebuild.
152 protected override void RemoveBodyDependencies() 149 protected override void RemoveDependencies()
153 { 150 {
154 Linkset.RemoveBodyDependencies(this); 151 Linkset.RemoveDependencies(this);
155 base.RemoveBodyDependencies(); 152 base.RemoveDependencies();
156 } 153 }
157 154
158 public override void UpdateProperties(EntityProperties entprop) 155 public override void UpdateProperties(EntityProperties entprop)
@@ -185,6 +182,10 @@ public class BSPrimLinkable : BSPrimDisplaced
185 { 182 {
186 return false; 183 return false;
187 } 184 }
185
186 // TODO: handle collisions of other objects with with children of linkset.
187 // This is a problem for LinksetCompound since the children are packed into the root.
188
188 return base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth); 189 return base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth);
189 } 190 }
190} 191}