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authorRobert Adams2013-08-07 10:24:37 -0700
committerJustin Clark-Casey (justincc)2013-09-20 21:02:07 +0100
commit1a8a6b95e5f76a9a1f18d75cfc4d8d36f91c82bb (patch)
tree33d44e178ea438d27e982b168f6327a1a6e4af95 /OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
parentBulletSim: add unmanaged and XNA functions for hinge, slider and spring const... (diff)
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BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 38d1f88..fc639ad 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -41,6 +41,8 @@ public class BSPrimLinkable : BSPrimDisplaced
41 // operations necessary for keeping the linkset created and, additionally, this 41 // operations necessary for keeping the linkset created and, additionally, this
42 // calls the linkset implementation for its creation and management. 42 // calls the linkset implementation for its creation and management.
43 43
44 private static readonly string LogHeader = "[BULLETS PRIMLINKABLE]";
45
44 // This adds the overrides for link() and delink() so the prim is linkable. 46 // This adds the overrides for link() and delink() so the prim is linkable.
45 47
46 public BSLinkset Linkset { get; set; } 48 public BSLinkset Linkset { get; set; }
@@ -279,5 +281,44 @@ public class BSPrimLinkable : BSPrimDisplaced
279 } 281 }
280 return ret; 282 return ret;
281 } 283 }
284
285 #region Extension
286 public override object Extension(string pFunct, params object[] pParams)
287 {
288 object ret = null;
289 switch (pFunct)
290 {
291 case BSScene.PhysFunctGetLinksetType:
292 {
293 ret = (object)LinksetType;
294 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
295 break;
296 }
297 case BSScene.PhysFunctSetLinksetType:
298 {
299 if (pParams.Length > 0)
300 {
301 BSLinkset.LinksetImplementation linksetType = (BSLinkset.LinksetImplementation)pParams[0];
302 if (Linkset.IsRoot(this))
303 {
304 PhysScene.TaintedObject("BSPrim.PhysFunctSetLinksetType", delegate()
305 {
306 // Cause the linkset type to change
307 m_log.DebugFormat("{0} Extension.physSetLinksetType, oldType={1}, newType={2}",
308 LogHeader, Linkset.LinksetImpl, linksetType);
309 ConvertLinkset(linksetType);
310 });
311 }
312 ret = (object)(int)linksetType;
313 }
314 break;
315 }
316 default:
317 ret = base.Extension(pFunct, pParams);
318 break;
319 }
320 return ret;
321 }
322 #endregion // Extension
282} 323}
283} 324}