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author | Robert Adams | 2013-02-07 21:54:48 -0800 |
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committer | Robert Adams | 2013-02-08 16:29:24 -0800 |
commit | 2fd184e350874d3751a30e368d5f7ee0f41d4b85 (patch) | |
tree | a33fa7d85c33148512d3fd20a8a9b5c8f1b1c2f6 /OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |
parent | Broaden the internal OSD type checks to parse JSON that has (diff) | |
download | opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.zip opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.gz opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.bz2 opensim-SC_OLD-2fd184e350874d3751a30e368d5f7ee0f41d4b85.tar.xz |
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs new file mode 100755 index 0000000..6401308 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | * The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial | ||
28 | * are Copyright (c) 2009 Linden Research, Inc and are used under their license | ||
29 | * of Creative Commons Attribution-Share Alike 3.0 | ||
30 | * (http://creativecommons.org/licenses/by-sa/3.0/). | ||
31 | */ | ||
32 | |||
33 | using System; | ||
34 | using System.Collections.Generic; | ||
35 | using System.Reflection; | ||
36 | using System.Runtime.InteropServices; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | |||
41 | using OMV = OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
44 | { | ||
45 | public class BSPrimDisplaced : BSPrim | ||
46 | { | ||
47 | // 'Position' and 'Orientation' is what the simulator thinks the positions of the prim is. | ||
48 | // Because Bullet needs the zero coordinate to be the center of mass of the linkset, | ||
49 | // sometimes it is necessary to displace the position the physics engine thinks | ||
50 | // the position is. PositionDisplacement must be added and removed from the | ||
51 | // position as the simulator position is stored and fetched from the physics | ||
52 | // engine. Similar to OrientationDisplacement. | ||
53 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | ||
54 | public virtual OMV.Quaternion OrientationDisplacement { get; set; } | ||
55 | public virtual OMV.Vector3 CenterOfMassLocation { get; set; } | ||
56 | public virtual OMV.Vector3 GeometricCenterLocation { get; set; } | ||
57 | |||
58 | public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | ||
59 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
60 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | ||
61 | { | ||
62 | CenterOfMassLocation = RawPosition; | ||
63 | GeometricCenterLocation = RawPosition; | ||
64 | } | ||
65 | |||
66 | public override Vector3 ForcePosition | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | return base.ForcePosition; | ||
71 | } | ||
72 | set | ||
73 | { | ||
74 | base.ForcePosition = value; | ||
75 | CenterOfMassLocation = RawPosition; | ||
76 | GeometricCenterLocation = RawPosition; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public override Quaternion ForceOrientation | ||
81 | { | ||
82 | get | ||
83 | { | ||
84 | return base.ForceOrientation; | ||
85 | } | ||
86 | set | ||
87 | { | ||
88 | base.ForceOrientation = value; | ||
89 | } | ||
90 | } | ||
91 | |||
92 | // Is this used? | ||
93 | public override OMV.Vector3 CenterOfMass | ||
94 | { | ||
95 | get { return CenterOfMassLocation; } | ||
96 | } | ||
97 | |||
98 | // Is this used? | ||
99 | public override OMV.Vector3 GeometricCenter | ||
100 | { | ||
101 | get { return GeometricCenterLocation; } | ||
102 | } | ||
103 | |||
104 | |||
105 | public override void UpdateProperties(EntityProperties entprop) | ||
106 | { | ||
107 | // Undo any center-of-mass displacement that might have been done. | ||
108 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
109 | { | ||
110 | // Correct for any rotation around the center-of-mass | ||
111 | // TODO!!! | ||
112 | entprop.Position -= PositionDisplacement; | ||
113 | } | ||
114 | |||
115 | base.UpdateProperties(entprop); | ||
116 | } | ||
117 | } | ||
118 | } | ||