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author | Robert Adams | 2013-04-30 11:42:11 -0700 |
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committer | Robert Adams | 2013-04-30 11:42:11 -0700 |
commit | 7cdb07b386ffe88749fcc6cabadd9851f254699d (patch) | |
tree | 92b4a1851c00b1a3352e4e853adda013a98aa181 /OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |
parent | BulletSim: Add non-static BSShape.GetReference for getting another reference (diff) | |
download | opensim-SC_OLD-7cdb07b386ffe88749fcc6cabadd9851f254699d.zip opensim-SC_OLD-7cdb07b386ffe88749fcc6cabadd9851f254699d.tar.gz opensim-SC_OLD-7cdb07b386ffe88749fcc6cabadd9851f254699d.tar.bz2 opensim-SC_OLD-7cdb07b386ffe88749fcc6cabadd9851f254699d.tar.xz |
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs index f1c3b5c..f5ee671 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |||
@@ -78,14 +78,16 @@ public class BSPrimDisplaced : BSPrim | |||
78 | // Set this sets and computes the displacement from the passed prim to the center-of-mass. | 78 | // Set this sets and computes the displacement from the passed prim to the center-of-mass. |
79 | // A user set value for center-of-mass overrides whatever might be passed in here. | 79 | // A user set value for center-of-mass overrides whatever might be passed in here. |
80 | // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). | 80 | // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). |
81 | public virtual void SetEffectiveCenterOfMassW(Vector3 centerOfMassDisplacement) | 81 | public virtual void SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) |
82 | { | 82 | { |
83 | Vector3 comDisp; | 83 | Vector3 comDisp; |
84 | if (UserSetCenterOfMass.HasValue) | 84 | if (UserSetCenterOfMassDisplacement.HasValue) |
85 | comDisp = (OMV.Vector3)UserSetCenterOfMass; | 85 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; |
86 | else | 86 | else |
87 | comDisp = centerOfMassDisplacement; | 87 | comDisp = centerOfMassDisplacement; |
88 | 88 | ||
89 | DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}", | ||
90 | LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp); | ||
89 | if (comDisp == Vector3.Zero) | 91 | if (comDisp == Vector3.Zero) |
90 | { | 92 | { |
91 | // If there is no diplacement. Things get reset. | 93 | // If there is no diplacement. Things get reset. |
@@ -107,9 +109,15 @@ public class BSPrimDisplaced : BSPrim | |||
107 | set | 109 | set |
108 | { | 110 | { |
109 | if (PositionDisplacement != OMV.Vector3.Zero) | 111 | if (PositionDisplacement != OMV.Vector3.Zero) |
110 | base.ForcePosition = value - (PositionDisplacement * RawOrientation); | 112 | { |
113 | OMV.Vector3 displacedPos = value - (PositionDisplacement * RawOrientation); | ||
114 | DetailLog("{0},BSPrimDisplaced.ForcePosition,val={1},disp={2},newPos={3}", LocalID, value, PositionDisplacement, displacedPos); | ||
115 | base.ForcePosition = displacedPos; | ||
116 | } | ||
111 | else | 117 | else |
118 | { | ||
112 | base.ForcePosition = value; | 119 | base.ForcePosition = value; |
120 | } | ||
113 | } | 121 | } |
114 | } | 122 | } |
115 | 123 | ||
@@ -118,6 +126,7 @@ public class BSPrimDisplaced : BSPrim | |||
118 | get { return base.ForceOrientation; } | 126 | get { return base.ForceOrientation; } |
119 | set | 127 | set |
120 | { | 128 | { |
129 | // TODO: | ||
121 | base.ForceOrientation = value; | 130 | base.ForceOrientation = value; |
122 | } | 131 | } |
123 | } | 132 | } |
@@ -143,7 +152,10 @@ public class BSPrimDisplaced : BSPrim | |||
143 | { | 152 | { |
144 | // Correct for any rotation around the center-of-mass | 153 | // Correct for any rotation around the center-of-mass |
145 | // TODO!!! | 154 | // TODO!!! |
146 | entprop.Position = entprop.Position + (PositionDisplacement * entprop.Rotation); | 155 | |
156 | OMV.Vector3 displacedPos = entprop.Position + (PositionDisplacement * entprop.Rotation); | ||
157 | DetailLog("{0},BSPrimDisplaced.ForcePosition,physPos={1},disp={2},newPos={3}", LocalID, entprop.Position, PositionDisplacement, displacedPos); | ||
158 | entprop.Position = displacedPos; | ||
147 | // entprop.Rotation = something; | 159 | // entprop.Rotation = something; |
148 | } | 160 | } |
149 | 161 | ||