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authorRobert Adams2013-05-08 06:02:12 -0700
committerRobert Adams2013-05-08 06:02:12 -0700
commiteb0687f5af127ad6195b95965ce31346f2bc0a24 (patch)
tree8888b8d4c45874c646da0b475d09bd051b33e1cc /OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs
parentAdd regression test for inventory item give, reject and subsequent trash fold... (diff)
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vh: update BulletSim (OpenSim/Region/Physics/BulletSPlugin
and DLL/SO) to ac6dcd35fb77f118fc6c3d72cb029591306c7e99 (Mon May 6 21:10:02 2013 -0400) on top of 0.7.5-postfixes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs165
1 files changed, 165 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs
new file mode 100755
index 0000000..f5ee671
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs
@@ -0,0 +1,165 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 * The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial
28 * are Copyright (c) 2009 Linden Research, Inc and are used under their license
29 * of Creative Commons Attribution-Share Alike 3.0
30 * (http://creativecommons.org/licenses/by-sa/3.0/).
31 */
32
33using System;
34using System.Collections.Generic;
35using System.Reflection;
36using System.Runtime.InteropServices;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40
41using OMV = OpenMetaverse;
42
43namespace OpenSim.Region.Physics.BulletSPlugin
44{
45public class BSPrimDisplaced : BSPrim
46{
47 // The purpose of this module is to do any mapping between what the simulator thinks
48 // the prim position and orientation is and what the physical position/orientation.
49 // This difference happens because Bullet assumes the center-of-mass is the <0,0,0>
50 // of the prim/linkset. The simulator tracks the location of the prim/linkset by
51 // the location of the root prim. So, if center-of-mass is anywhere but the origin
52 // of the root prim, the physical origin is displaced from the simulator origin.
53 //
54 // This routine works by capturing the Force* setting of position/orientation/... and
55 // adjusting the simulator values (being set) into the physical values.
56 // The conversion is also done in the opposite direction (physical origin -> simulator origin).
57 //
58 // The updateParameter call is also captured and the values from the physics engine
59 // are converted into simulator origin values before being passed to the base
60 // class.
61
62 public virtual OMV.Vector3 PositionDisplacement { get; set; }
63 public virtual OMV.Quaternion OrientationDisplacement { get; set; }
64
65 public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size,
66 OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
67 : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical)
68 {
69 ClearDisplacement();
70 }
71
72 public void ClearDisplacement()
73 {
74 PositionDisplacement = OMV.Vector3.Zero;
75 OrientationDisplacement = OMV.Quaternion.Identity;
76 }
77
78 // Set this sets and computes the displacement from the passed prim to the center-of-mass.
79 // A user set value for center-of-mass overrides whatever might be passed in here.
80 // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates).
81 public virtual void SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement)
82 {
83 Vector3 comDisp;
84 if (UserSetCenterOfMassDisplacement.HasValue)
85 comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement;
86 else
87 comDisp = centerOfMassDisplacement;
88
89 DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}",
90 LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp);
91 if (comDisp == Vector3.Zero)
92 {
93 // If there is no diplacement. Things get reset.
94 PositionDisplacement = OMV.Vector3.Zero;
95 OrientationDisplacement = OMV.Quaternion.Identity;
96 }
97 else
98 {
99 // Remember the displacement from root as well as the origional rotation of the
100 // new center-of-mass.
101 PositionDisplacement = comDisp;
102 OrientationDisplacement = OMV.Quaternion.Identity;
103 }
104 }
105
106 public override Vector3 ForcePosition
107 {
108 get { return base.ForcePosition; }
109 set
110 {
111 if (PositionDisplacement != OMV.Vector3.Zero)
112 {
113 OMV.Vector3 displacedPos = value - (PositionDisplacement * RawOrientation);
114 DetailLog("{0},BSPrimDisplaced.ForcePosition,val={1},disp={2},newPos={3}", LocalID, value, PositionDisplacement, displacedPos);
115 base.ForcePosition = displacedPos;
116 }
117 else
118 {
119 base.ForcePosition = value;
120 }
121 }
122 }
123
124 public override Quaternion ForceOrientation
125 {
126 get { return base.ForceOrientation; }
127 set
128 {
129 // TODO:
130 base.ForceOrientation = value;
131 }
132 }
133
134 // TODO: decide if this is the right place for these variables.
135 // Somehow incorporate the optional settability by the user.
136 // Is this used?
137 public override OMV.Vector3 CenterOfMass
138 {
139 get { return RawPosition; }
140 }
141
142 // Is this used?
143 public override OMV.Vector3 GeometricCenter
144 {
145 get { return RawPosition; }
146 }
147
148 public override void UpdateProperties(EntityProperties entprop)
149 {
150 // Undo any center-of-mass displacement that might have been done.
151 if (PositionDisplacement != OMV.Vector3.Zero || OrientationDisplacement != OMV.Quaternion.Identity)
152 {
153 // Correct for any rotation around the center-of-mass
154 // TODO!!!
155
156 OMV.Vector3 displacedPos = entprop.Position + (PositionDisplacement * entprop.Rotation);
157 DetailLog("{0},BSPrimDisplaced.ForcePosition,physPos={1},disp={2},newPos={3}", LocalID, entprop.Position, PositionDisplacement, displacedPos);
158 entprop.Position = displacedPos;
159 // entprop.Rotation = something;
160 }
161
162 base.UpdateProperties(entprop);
163 }
164}
165}