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author | Robert Adams | 2013-02-07 14:44:12 -0800 |
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committer | Robert Adams | 2013-02-07 17:13:27 -0800 |
commit | b545e131846f38cc96757d5c4456c1ee8e7abe75 (patch) | |
tree | 25fc86aea7065be784e30d1c7d66fc272d4f7035 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: add user setting of friction, density and restitution. (diff) | |
download | opensim-SC_OLD-b545e131846f38cc96757d5c4456c1ee8e7abe75.zip opensim-SC_OLD-b545e131846f38cc96757d5c4456c1ee8e7abe75.tar.gz opensim-SC_OLD-b545e131846f38cc96757d5c4456c1ee8e7abe75.tar.bz2 opensim-SC_OLD-b545e131846f38cc96757d5c4456c1ee8e7abe75.tar.xz |
BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index a86932a..38adb72 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -587,7 +587,8 @@ public sealed class BSPrim : BSPhysObject | |||
587 | base.SetMaterial(material); | 587 | base.SetMaterial(material); |
588 | PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate() | 588 | PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate() |
589 | { | 589 | { |
590 | UpdatePhysicalParameters(); | 590 | if (PhysBody.HasPhysicalBody) |
591 | UpdatePhysicalParameters(); | ||
591 | }); | 592 | }); |
592 | } | 593 | } |
593 | public override float Friction | 594 | public override float Friction |
@@ -600,7 +601,8 @@ public sealed class BSPrim : BSPhysObject | |||
600 | base.Friction = value; | 601 | base.Friction = value; |
601 | PhysicsScene.TaintedObject("BSPrim.setFriction", delegate() | 602 | PhysicsScene.TaintedObject("BSPrim.setFriction", delegate() |
602 | { | 603 | { |
603 | UpdatePhysicalParameters(); | 604 | if (PhysBody.HasPhysicalBody) |
605 | UpdatePhysicalParameters(); | ||
604 | }); | 606 | }); |
605 | } | 607 | } |
606 | } | 608 | } |
@@ -615,7 +617,8 @@ public sealed class BSPrim : BSPhysObject | |||
615 | base.Restitution = value; | 617 | base.Restitution = value; |
616 | PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate() | 618 | PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate() |
617 | { | 619 | { |
618 | UpdatePhysicalParameters(); | 620 | if (PhysBody.HasPhysicalBody) |
621 | UpdatePhysicalParameters(); | ||
619 | }); | 622 | }); |
620 | } | 623 | } |
621 | } | 624 | } |
@@ -630,7 +633,8 @@ public sealed class BSPrim : BSPhysObject | |||
630 | base.Density = value; | 633 | base.Density = value; |
631 | PhysicsScene.TaintedObject("BSPrim.setDensity", delegate() | 634 | PhysicsScene.TaintedObject("BSPrim.setDensity", delegate() |
632 | { | 635 | { |
633 | UpdatePhysicalParameters(); | 636 | if (PhysBody.HasPhysicalBody) |
637 | UpdatePhysicalParameters(); | ||
634 | }); | 638 | }); |
635 | } | 639 | } |
636 | } | 640 | } |
@@ -645,7 +649,8 @@ public sealed class BSPrim : BSPhysObject | |||
645 | base.GravityModifier = value; | 649 | base.GravityModifier = value; |
646 | PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate() | 650 | PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate() |
647 | { | 651 | { |
648 | UpdatePhysicalParameters(); | 652 | if (PhysBody.HasPhysicalBody) |
653 | UpdatePhysicalParameters(); | ||
649 | }); | 654 | }); |
650 | } | 655 | } |
651 | } | 656 | } |