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author | Robert Adams | 2012-07-31 16:22:50 -0700 |
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committer | Robert Adams | 2012-07-31 16:23:52 -0700 |
commit | c51ef38e2d867d63d2d32b1a7d284033e60d9952 (patch) | |
tree | 7a02b93e48b0cde9d46780ddff54b3cc0587703a /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: change boolean parameters in the shape data from int's to float's ... (diff) | |
download | opensim-SC_OLD-c51ef38e2d867d63d2d32b1a7d284033e60d9952.zip opensim-SC_OLD-c51ef38e2d867d63d2d32b1a7d284033e60d9952.tar.gz opensim-SC_OLD-c51ef38e2d867d63d2d32b1a7d284033e60d9952.tar.bz2 opensim-SC_OLD-c51ef38e2d867d63d2d32b1a7d284033e60d9952.tar.xz |
BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 758acdc..a4ab702 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -973,7 +973,7 @@ public sealed class BSPrim : PhysicsActor | |||
973 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | 973 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) |
974 | { | 974 | { |
975 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); | 975 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); |
976 | if (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE) | 976 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) |
977 | { | 977 | { |
978 | DetailLog("{0},CreateGeom,sphere", LocalID); | 978 | DetailLog("{0},CreateGeom,sphere", LocalID); |
979 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; | 979 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; |
@@ -987,7 +987,7 @@ public sealed class BSPrim : PhysicsActor | |||
987 | else | 987 | else |
988 | { | 988 | { |
989 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); | 989 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); |
990 | if (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX) | 990 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) |
991 | { | 991 | { |
992 | DetailLog("{0},CreateGeom,box", LocalID); | 992 | DetailLog("{0},CreateGeom,box", LocalID); |
993 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; | 993 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; |
@@ -1331,7 +1331,6 @@ public sealed class BSPrim : PhysicsActor | |||
1331 | 1331 | ||
1332 | base.RequestPhysicsterseUpdate(); | 1332 | base.RequestPhysicsterseUpdate(); |
1333 | } | 1333 | } |
1334 | /* | ||
1335 | else | 1334 | else |
1336 | { | 1335 | { |
1337 | // For debugging, we can also report the movement of children | 1336 | // For debugging, we can also report the movement of children |
@@ -1339,7 +1338,6 @@ public sealed class BSPrim : PhysicsActor | |||
1339 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 1338 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
1340 | entprop.Acceleration, entprop.RotationalVelocity); | 1339 | entprop.Acceleration, entprop.RotationalVelocity); |
1341 | } | 1340 | } |
1342 | */ | ||
1343 | } | 1341 | } |
1344 | 1342 | ||
1345 | // I've collided with something | 1343 | // I've collided with something |