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authorRobert Adams2013-03-17 18:44:09 -0700
committerRobert Adams2013-03-19 00:00:02 -0700
commit8510f57ad48db5f97dacc2a9be63c64e62477d14 (patch)
treec43402d78fa9edfc0e440a600bfdf0745d6a2f06 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentProcess default attachment point in AttachObjectInternal before we check whet... (diff)
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BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index a465613..2cbbe9a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -947,9 +947,9 @@ public class BSPrim : BSPhysObject
947 ZeroMotion(true); 947 ZeroMotion(true);
948 948
949 // Set various physical properties so other object interact properly 949 // Set various physical properties so other object interact properly
950 MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false);
951 PhysicsScene.PE.SetFriction(PhysBody, Friction); 950 PhysicsScene.PE.SetFriction(PhysBody, Friction);
952 PhysicsScene.PE.SetRestitution(PhysBody, Restitution); 951 PhysicsScene.PE.SetRestitution(PhysBody, Restitution);
952 PhysicsScene.PE.SetContactProcessingThreshold(PhysBody, BSParam.ContactProcessingThreshold);
953 953
954 // Mass is zero which disables a bunch of physics stuff in Bullet 954 // Mass is zero which disables a bunch of physics stuff in Bullet
955 UpdatePhysicalMassProperties(0f, false); 955 UpdatePhysicalMassProperties(0f, false);