aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
diff options
context:
space:
mode:
authorRobert Adams2012-12-27 18:19:25 -0800
committerRobert Adams2012-12-27 22:12:28 -0800
commitc1e7539c77480b839d513dbb7db74aa8f260eba0 (patch)
treec67c637a678b0ec432438eb56a66481a258eab19 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... (diff)
downloadopensim-SC_OLD-c1e7539c77480b839d513dbb7db74aa8f260eba0.zip
opensim-SC_OLD-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.gz
opensim-SC_OLD-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.bz2
opensim-SC_OLD-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.xz
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 06e4ada..2d429c4 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -758,8 +758,8 @@ public sealed class BSPrim : BSPhysObject
758 // For compound based linksets, this enables and disables interactions of the children. 758 // For compound based linksets, this enables and disables interactions of the children.
759 Linkset.Refresh(this); 759 Linkset.Refresh(this);
760 760
761 DetailLog("{0},BSPrim.UpdatePhysicalParameters,taintExit,static={1},solid={2},mass={3},collide={4},cf={5:X},body={6},shape={7}", 761 DetailLog("{0},BSPrim.UpdatePhysicalParameters,taintExit,static={1},solid={2},mass={3},collide={4},cf={5:X},cType={6},body={7},shape={8}",
762 LocalID, IsStatic, IsSolid, Mass, SubscribedEvents(), CurrentCollisionFlags, PhysBody, PhysShape); 762 LocalID, IsStatic, IsSolid, Mass, SubscribedEvents(), CurrentCollisionFlags, PhysBody.collisionType, PhysBody, PhysShape);
763 } 763 }
764 764
765 // "Making dynamic" means changing to and from static. 765 // "Making dynamic" means changing to and from static.