aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
diff options
context:
space:
mode:
authorRobert Adams2013-07-23 09:09:25 -0700
committerRobert Adams2013-07-23 09:09:25 -0700
commitaec8d1e6be43422b0f93de47d6e46cc3e17399cc (patch)
tree075e7af60883ef035092554dcc91cbd05bf33e55 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentRevert "Revert "BulletSim: Add logic to linksets to change physical propertie... (diff)
downloadopensim-SC_OLD-aec8d1e6be43422b0f93de47d6e46cc3e17399cc.zip
opensim-SC_OLD-aec8d1e6be43422b0f93de47d6e46cc3e17399cc.tar.gz
opensim-SC_OLD-aec8d1e6be43422b0f93de47d6e46cc3e17399cc.tar.bz2
opensim-SC_OLD-aec8d1e6be43422b0f93de47d6e46cc3e17399cc.tar.xz
BulletSim: Turn on center-of-mass calculation by default.
Reduce object density by factor of 100 to bring physical mass computations into a range better suited for Bullet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index fdb2925..e92a1d2 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -440,8 +440,8 @@ public class BSPrim : BSPhysObject
440 Gravity = ComputeGravity(Buoyancy); 440 Gravity = ComputeGravity(Buoyancy);
441 PhysScene.PE.SetGravity(PhysBody, Gravity); 441 PhysScene.PE.SetGravity(PhysBody, Gravity);
442 442
443 OMV.Vector3 currentScale = PhysScene.PE.GetLocalScaling(PhysShape.physShapeInfo); // DEBUG DEBUG 443 // OMV.Vector3 currentScale = PhysScene.PE.GetLocalScaling(PhysShape.physShapeInfo); // DEBUG DEBUG
444 DetailLog("{0},BSPrim.UpdateMassProperties,currentScale{1},shape={2}", LocalID, currentScale, PhysShape.physShapeInfo); // DEBUG DEBUG 444 // DetailLog("{0},BSPrim.UpdateMassProperties,currentScale{1},shape={2}", LocalID, currentScale, PhysShape.physShapeInfo); // DEBUG DEBUG
445 445
446 Inertia = PhysScene.PE.CalculateLocalInertia(PhysShape.physShapeInfo, physMass); 446 Inertia = PhysScene.PE.CalculateLocalInertia(PhysShape.physShapeInfo, physMass);
447 PhysScene.PE.SetMassProps(PhysBody, physMass, Inertia); 447 PhysScene.PE.SetMassProps(PhysBody, physMass, Inertia);