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author | Robert Adams | 2013-01-11 16:44:34 -0800 |
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committer | Robert Adams | 2013-01-11 16:44:34 -0800 |
commit | b592ec265b6f5928804baff868165f10eee6f5ed (patch) | |
tree | 1afe8444234b2af016068e74debc1eb627ce63a1 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | add some sanity checking to HandleAgentRequestSit handler (diff) | |
download | opensim-SC_OLD-b592ec265b6f5928804baff868165f10eee6f5ed.zip opensim-SC_OLD-b592ec265b6f5928804baff868165f10eee6f5ed.tar.gz opensim-SC_OLD-b592ec265b6f5928804baff868165f10eee6f5ed.tar.bz2 opensim-SC_OLD-b592ec265b6f5928804baff868165f10eee6f5ed.tar.xz |
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 400d5d6..8fd054f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -169,6 +169,7 @@ public sealed class BSPrim : BSPhysObject | |||
169 | public override PrimitiveBaseShape Shape { | 169 | public override PrimitiveBaseShape Shape { |
170 | set { | 170 | set { |
171 | BaseShape = value; | 171 | BaseShape = value; |
172 | LastAssetBuildFailed = false; | ||
172 | ForceBodyShapeRebuild(false); | 173 | ForceBodyShapeRebuild(false); |
173 | } | 174 | } |
174 | } | 175 | } |
@@ -178,7 +179,6 @@ public sealed class BSPrim : BSPhysObject | |||
178 | 179 | ||
179 | public override bool ForceBodyShapeRebuild(bool inTaintTime) | 180 | public override bool ForceBodyShapeRebuild(bool inTaintTime) |
180 | { | 181 | { |
181 | LastAssetBuildFailed = false; | ||
182 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.ForceBodyShapeRebuild", delegate() | 182 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.ForceBodyShapeRebuild", delegate() |
183 | { | 183 | { |
184 | _mass = CalculateMass(); // changing the shape changes the mass | 184 | _mass = CalculateMass(); // changing the shape changes the mass |