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author | Robert Adams | 2012-08-31 13:32:22 -0700 |
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committer | Robert Adams | 2012-09-07 16:05:11 -0700 |
commit | 76dc29dc379036aa44f1ef78782f7ac94760a80f (patch) | |
tree | a9007f98060ae4ee6dbd9d10cebfc56578c2b437 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | renaming to markdown file (diff) | |
download | opensim-SC_OLD-76dc29dc379036aa44f1ef78782f7ac94760a80f.zip opensim-SC_OLD-76dc29dc379036aa44f1ef78782f7ac94760a80f.tar.gz opensim-SC_OLD-76dc29dc379036aa44f1ef78782f7ac94760a80f.tar.bz2 opensim-SC_OLD-76dc29dc379036aa44f1ef78782f7ac94760a80f.tar.xz |
BulletSim: Modify collision flag calls to return the current flags.
Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
construction information structure.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 6bfce5c..6fcd416 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -94,6 +94,7 @@ public sealed class BSPrim : BSPhysObject | |||
94 | private int _nextCollisionOkTime = 0; | 94 | private int _nextCollisionOkTime = 0; |
95 | long _collidingStep; | 95 | long _collidingStep; |
96 | long _collidingGroundStep; | 96 | long _collidingGroundStep; |
97 | CollisionFlags m_currentCollisionFlags = 0; | ||
97 | 98 | ||
98 | public override BulletBody Body { get; set; } | 99 | public override BulletBody Body { get; set; } |
99 | 100 | ||
@@ -143,6 +144,7 @@ public sealed class BSPrim : BSPhysObject | |||
143 | // At the moment, we're still letting BulletSim manage the creation and destruction | 144 | // At the moment, we're still letting BulletSim manage the creation and destruction |
144 | // of the object. Someday we'll move that into the C# code. | 145 | // of the object. Someday we'll move that into the C# code. |
145 | Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 146 | Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
147 | m_currentCollisionFlags = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | ||
146 | }); | 148 | }); |
147 | } | 149 | } |
148 | 150 | ||
@@ -483,8 +485,7 @@ public sealed class BSPrim : BSPhysObject | |||
483 | // recompute any linkset parameters | 485 | // recompute any linkset parameters |
484 | Linkset.Refresh(this); | 486 | Linkset.Refresh(this); |
485 | 487 | ||
486 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | 488 | DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, m_currentCollisionFlags); |
487 | DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); | ||
488 | } | 489 | } |
489 | 490 | ||
490 | // prims don't fly | 491 | // prims don't fly |
@@ -644,7 +645,7 @@ public sealed class BSPrim : BSPhysObject | |||
644 | 645 | ||
645 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() | 646 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() |
646 | { | 647 | { |
647 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 648 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
648 | }); | 649 | }); |
649 | } | 650 | } |
650 | } | 651 | } |
@@ -652,7 +653,7 @@ public sealed class BSPrim : BSPhysObject | |||
652 | _subscribedEventsMs = 0; | 653 | _subscribedEventsMs = 0; |
653 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() | 654 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() |
654 | { | 655 | { |
655 | BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 656 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
656 | }); | 657 | }); |
657 | } | 658 | } |
658 | public override bool SubscribedEvents() { | 659 | public override bool SubscribedEvents() { |