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author | Robert Adams | 2013-03-23 11:00:52 -0700 |
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committer | Robert Adams | 2013-03-25 15:40:43 -0700 |
commit | 953090fd62c2f8647d0e04bc3890a04a7076dbad (patch) | |
tree | af514b520cd7f5f9edc7de5d4ede87e5ea7cb476 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... (diff) | |
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BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 2cbbe9a..6a5461a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -155,7 +155,7 @@ public class BSPrim : BSPhysObject | |||
155 | public override PrimitiveBaseShape Shape { | 155 | public override PrimitiveBaseShape Shape { |
156 | set { | 156 | set { |
157 | BaseShape = value; | 157 | BaseShape = value; |
158 | LastAssetBuildFailed = false; | 158 | PrimAssetState = PrimAssetCondition.Unknown; |
159 | ForceBodyShapeRebuild(false); | 159 | ForceBodyShapeRebuild(false); |
160 | } | 160 | } |
161 | } | 161 | } |