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authorRobert Adams2012-11-20 11:24:25 -0800
committerRobert Adams2012-11-21 16:42:50 -0800
commitd6db0d5740dae03174f65846556f2f06d573b5c4 (patch)
tree84d3377c6b9e9350ccb6edc64609cb61b9d86c97 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: change PositionSanityCheck to apply a force to correct position co... (diff)
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index b1b5846..2657e4b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -169,7 +169,7 @@ public sealed class BSPrim : BSPhysObject
169 } 169 }
170 } 170 }
171 // Whatever the linkset wants is what I want. 171 // Whatever the linkset wants is what I want.
172 public override ShapeData.PhysicsShapeType PreferredPhysicalShape 172 public override PhysicsShapeType PreferredPhysicalShape
173 { get { return Linkset.PreferredPhysicalShape(this); } } 173 { get { return Linkset.PreferredPhysicalShape(this); } }
174 174
175 public override bool ForceBodyShapeRebuild(bool inTaintTime) 175 public override bool ForceBodyShapeRebuild(bool inTaintTime)