diff options
author | Robert Adams | 2012-08-25 23:18:46 -0700 |
---|---|---|
committer | Robert Adams | 2012-08-31 11:41:18 -0700 |
commit | 7c140570db3b01eb83efc0d42a47715d3047e376 (patch) | |
tree | b077012e0c00cc7bb07f6e81e07359e14ffd2721 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |
parent | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... (diff) | |
download | opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.zip opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.gz opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.bz2 opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.xz |
BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 036fd4f..6bfce5c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -377,7 +377,7 @@ public sealed class BSPrim : BSPhysObject | |||
377 | 377 | ||
378 | // Called each simulation step to advance vehicle characteristics. | 378 | // Called each simulation step to advance vehicle characteristics. |
379 | // Called from Scene when doing simulation step so we're in taint processing time. | 379 | // Called from Scene when doing simulation step so we're in taint processing time. |
380 | public void StepVehicle(float timeStep) | 380 | public override void StepVehicle(float timeStep) |
381 | { | 381 | { |
382 | if (IsPhysical) | 382 | if (IsPhysical) |
383 | _vehicle.Step(timeStep); | 383 | _vehicle.Step(timeStep); |