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authorRobert Adams2013-01-01 17:01:17 -0800
committerRobert Adams2013-01-01 17:27:33 -0800
commitb14b65ea9518e02e518f2a75795385a3c0306495 (patch)
tree3bbc93075e561557482302a446e86544c0d9192c /OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
parentBulletSim: move over and port the interface for BulletXNA. (diff)
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BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
index 20f5180..65be52a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs
@@ -59,12 +59,6 @@ public class BSPlugin : IPhysicsPlugin
59 { 59 {
60 if (_mScene == null) 60 if (_mScene == null)
61 { 61 {
62 if (Util.IsWindows())
63 Util.LoadArchSpecificWindowsDll("BulletSim.dll");
64 // If not Windows, loading is performed by the
65 // Mono loader as specified in
66 // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config".
67
68 _mScene = new BSScene(sceneIdentifier); 62 _mScene = new BSScene(sceneIdentifier);
69 } 63 }
70 return (_mScene); 64 return (_mScene);