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author | Robert Adams | 2013-07-17 10:19:44 -0700 |
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committer | Robert Adams | 2013-07-17 10:19:44 -0700 |
commit | 2c8bf4aaa66a4cc9fc8fd9f89825e7cd1b43f3d6 (patch) | |
tree | 229303841ec7a044c3724e64a352d1d26505eb5c /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | Removed the MapItems thread. Redirected the map items requests to the service... (diff) | |
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BulletSim: fix small bug where everything looked like it was colliding
before the first simulator step.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index a41eaf8..fc4545f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -103,9 +103,10 @@ public abstract class BSPhysObject : PhysicsActor | |||
103 | CollisionsLastTickStep = -1; | 103 | CollisionsLastTickStep = -1; |
104 | 104 | ||
105 | SubscribedEventsMs = 0; | 105 | SubscribedEventsMs = 0; |
106 | CollidingStep = 0; | 106 | // Crazy values that will never be true |
107 | CollidingGroundStep = 0; | 107 | CollidingStep = BSScene.NotASimulationStep; |
108 | CollisionAccumulation = 0; | 108 | CollidingGroundStep = BSScene.NotASimulationStep; |
109 | CollisionAccumulation = BSScene.NotASimulationStep; | ||
109 | ColliderIsMoving = false; | 110 | ColliderIsMoving = false; |
110 | CollisionScore = 0; | 111 | CollisionScore = 0; |
111 | 112 | ||
@@ -349,7 +350,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
349 | if (value) | 350 | if (value) |
350 | CollidingStep = PhysScene.SimulationStep; | 351 | CollidingStep = PhysScene.SimulationStep; |
351 | else | 352 | else |
352 | CollidingStep = 0; | 353 | CollidingStep = BSScene.NotASimulationStep; |
353 | } | 354 | } |
354 | } | 355 | } |
355 | public override bool CollidingGround { | 356 | public override bool CollidingGround { |
@@ -359,7 +360,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
359 | if (value) | 360 | if (value) |
360 | CollidingGroundStep = PhysScene.SimulationStep; | 361 | CollidingGroundStep = PhysScene.SimulationStep; |
361 | else | 362 | else |
362 | CollidingGroundStep = 0; | 363 | CollidingGroundStep = BSScene.NotASimulationStep; |
363 | } | 364 | } |
364 | } | 365 | } |
365 | public override bool CollidingObj { | 366 | public override bool CollidingObj { |
@@ -368,7 +369,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
368 | if (value) | 369 | if (value) |
369 | CollidingObjectStep = PhysScene.SimulationStep; | 370 | CollidingObjectStep = PhysScene.SimulationStep; |
370 | else | 371 | else |
371 | CollidingObjectStep = 0; | 372 | CollidingObjectStep = BSScene.NotASimulationStep; |
372 | } | 373 | } |
373 | } | 374 | } |
374 | 375 | ||