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authorRobert Adams2013-01-30 14:38:19 -0800
committerRobert Adams2013-01-31 15:55:53 -0800
commit371449db2ff27ffcd6d8317ffec1c0176937f38f (patch)
tree27a59b2a32b14b1d3a8ef81b318ad7d737de3e0a /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index a113530..823402b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -190,18 +190,6 @@ public abstract class BSPhysObject : PhysicsActor
190 public abstract OMV.Quaternion RawOrientation { get; set; } 190 public abstract OMV.Quaternion RawOrientation { get; set; }
191 public abstract OMV.Quaternion ForceOrientation { get; set; } 191 public abstract OMV.Quaternion ForceOrientation { get; set; }
192 192
193 // The system is telling us the velocity it wants to move at.
194 // Velocity in world coordinates.
195 // protected OMV.Vector3 m_targetVelocity; // use the definition in PhysicsActor
196 public override OMV.Vector3 TargetVelocity
197 {
198 get { return m_targetVelocity; }
199 set
200 {
201 m_targetVelocity = value;
202 Velocity = value;
203 }
204 }
205 public virtual float TargetSpeed 193 public virtual float TargetSpeed
206 { 194 {
207 get 195 get