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author | BlueWall | 2013-01-15 10:08:27 -0500 |
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committer | BlueWall | 2013-01-15 10:08:27 -0500 |
commit | f54b398540698e6e09022fe77b6405624b532f5c (patch) | |
tree | 74581e7176d06dd8e2bff43720a3033ccfe6df0e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | Add Json-Rpc 2.0 To Registered Handlers (diff) | |
parent | BulletSim: tweeks to improve hover. (diff) | |
download | opensim-SC_OLD-f54b398540698e6e09022fe77b6405624b532f5c.zip opensim-SC_OLD-f54b398540698e6e09022fe77b6405624b532f5c.tar.gz opensim-SC_OLD-f54b398540698e6e09022fe77b6405624b532f5c.tar.bz2 opensim-SC_OLD-f54b398540698e6e09022fe77b6405624b532f5c.tar.xz |
Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index e8575f6..821f470 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -73,6 +73,8 @@ public abstract class BSPhysObject : PhysicsActor | |||
73 | 73 | ||
74 | // A linkset of just me | 74 | // A linkset of just me |
75 | Linkset = BSLinkset.Factory(PhysicsScene, this); | 75 | Linkset = BSLinkset.Factory(PhysicsScene, this); |
76 | PositionDisplacement = OMV.Vector3.Zero; | ||
77 | |||
76 | LastAssetBuildFailed = false; | 78 | LastAssetBuildFailed = false; |
77 | 79 | ||
78 | // Default material type | 80 | // Default material type |
@@ -135,6 +137,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
135 | public virtual OMV.Vector3 Scale { get; set; } | 137 | public virtual OMV.Vector3 Scale { get; set; } |
136 | public abstract bool IsSolid { get; } | 138 | public abstract bool IsSolid { get; } |
137 | public abstract bool IsStatic { get; } | 139 | public abstract bool IsStatic { get; } |
140 | public abstract bool IsSelected { get; } | ||
138 | 141 | ||
139 | // Materialness | 142 | // Materialness |
140 | public MaterialAttributes.Material Material { get; private set; } | 143 | public MaterialAttributes.Material Material { get; private set; } |
@@ -156,6 +159,14 @@ public abstract class BSPhysObject : PhysicsActor | |||
156 | public abstract OMV.Vector3 RawPosition { get; set; } | 159 | public abstract OMV.Vector3 RawPosition { get; set; } |
157 | public abstract OMV.Vector3 ForcePosition { get; set; } | 160 | public abstract OMV.Vector3 ForcePosition { get; set; } |
158 | 161 | ||
162 | // Position is what the simulator thinks the positions of the prim is. | ||
163 | // Because Bullet needs the zero coordinate to be the center of mass of the linkset, | ||
164 | // sometimes it is necessary to displace the position the physics engine thinks | ||
165 | // the position is. PositionDisplacement must be added and removed from the | ||
166 | // position as the simulator position is stored and fetched from the physics | ||
167 | // engine. | ||
168 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | ||
169 | |||
159 | public abstract OMV.Quaternion RawOrientation { get; set; } | 170 | public abstract OMV.Quaternion RawOrientation { get; set; } |
160 | public abstract OMV.Quaternion ForceOrientation { get; set; } | 171 | public abstract OMV.Quaternion ForceOrientation { get; set; } |
161 | 172 | ||
@@ -371,10 +382,13 @@ public abstract class BSPhysObject : PhysicsActor | |||
371 | { | 382 | { |
372 | string identifier = op + "-" + id.ToString(); | 383 | string identifier = op + "-" + id.ToString(); |
373 | 384 | ||
374 | // Clean out any existing action | 385 | lock (RegisteredActions) |
375 | UnRegisterPreStepAction(op, id); | 386 | { |
387 | // Clean out any existing action | ||
388 | UnRegisterPreStepAction(op, id); | ||
376 | 389 | ||
377 | RegisteredActions[identifier] = actn; | 390 | RegisteredActions[identifier] = actn; |
391 | } | ||
378 | PhysicsScene.BeforeStep += actn; | 392 | PhysicsScene.BeforeStep += actn; |
379 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); | 393 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); |
380 | } | 394 | } |
@@ -384,22 +398,28 @@ public abstract class BSPhysObject : PhysicsActor | |||
384 | { | 398 | { |
385 | string identifier = op + "-" + id.ToString(); | 399 | string identifier = op + "-" + id.ToString(); |
386 | bool removed = false; | 400 | bool removed = false; |
387 | if (RegisteredActions.ContainsKey(identifier)) | 401 | lock (RegisteredActions) |
388 | { | 402 | { |
389 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; | 403 | if (RegisteredActions.ContainsKey(identifier)) |
390 | RegisteredActions.Remove(identifier); | 404 | { |
391 | removed = true; | 405 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; |
406 | RegisteredActions.Remove(identifier); | ||
407 | removed = true; | ||
408 | } | ||
392 | } | 409 | } |
393 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); | 410 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); |
394 | } | 411 | } |
395 | 412 | ||
396 | protected void UnRegisterAllPreStepActions() | 413 | protected void UnRegisterAllPreStepActions() |
397 | { | 414 | { |
398 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) | 415 | lock (RegisteredActions) |
399 | { | 416 | { |
400 | PhysicsScene.BeforeStep -= kvp.Value; | 417 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) |
418 | { | ||
419 | PhysicsScene.BeforeStep -= kvp.Value; | ||
420 | } | ||
421 | RegisteredActions.Clear(); | ||
401 | } | 422 | } |
402 | RegisteredActions.Clear(); | ||
403 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); | 423 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); |
404 | } | 424 | } |
405 | 425 | ||