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authorRobert Adams2012-10-21 16:12:06 -0700
committerRobert Adams2012-10-22 22:24:30 -0700
commita61f20ac74836049cbd24397670c2dcd75fb22da (patch)
tree5a93b9f5437189f871f8e56223239316bcec21bd /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentMake it possible to turn the base UDP object packet pools on and off whilst r... (diff)
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BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index ead6a08..51b9196 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -46,7 +46,7 @@ public abstract class BSPhysObject : PhysicsActor
46 PhysObjectName = name; 46 PhysObjectName = name;
47 TypeName = typeName; 47 TypeName = typeName;
48 48
49 Linkset = new BSLinkset(PhysicsScene, this); 49 Linkset = BSLinkset.Factory(PhysicsScene, this);
50 LastAssetBuildFailed = false; 50 LastAssetBuildFailed = false;
51 51
52 CollisionCollection = new CollisionEventUpdate(); 52 CollisionCollection = new CollisionEventUpdate();