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author | Robert Adams | 2012-10-21 16:12:06 -0700 |
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committer | Robert Adams | 2012-10-22 22:24:30 -0700 |
commit | a61f20ac74836049cbd24397670c2dcd75fb22da (patch) | |
tree | 5a93b9f5437189f871f8e56223239316bcec21bd /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | Make it possible to turn the base UDP object packet pools on and off whilst r... (diff) | |
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BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index ead6a08..51b9196 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -46,7 +46,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
46 | PhysObjectName = name; | 46 | PhysObjectName = name; |
47 | TypeName = typeName; | 47 | TypeName = typeName; |
48 | 48 | ||
49 | Linkset = new BSLinkset(PhysicsScene, this); | 49 | Linkset = BSLinkset.Factory(PhysicsScene, this); |
50 | LastAssetBuildFailed = false; | 50 | LastAssetBuildFailed = false; |
51 | 51 | ||
52 | CollisionCollection = new CollisionEventUpdate(); | 52 | CollisionCollection = new CollisionEventUpdate(); |