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author | Robert Adams | 2013-06-10 14:12:45 -0700 |
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committer | Robert Adams | 2013-06-10 14:12:45 -0700 |
commit | 795acaa6aa8e32ad0281226208a6b1bbc2292bf5 (patch) | |
tree | 1f70c5072960f50233cab5d6942f96620d5df4ed /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | Remove Temporary from use to shortcut asset stores. The Local property (diff) | |
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BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index cca887a..a4c5e08 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
148 | // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'. | 148 | // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'. |
149 | public enum PrimAssetCondition | 149 | public enum PrimAssetCondition |
150 | { | 150 | { |
151 | Unknown, Waiting, Failed, Fetched | 151 | Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched |
152 | } | 152 | } |
153 | public PrimAssetCondition PrimAssetState { get; set; } | 153 | public PrimAssetCondition PrimAssetState { get; set; } |
154 | 154 | ||