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authorRobert Adams2013-01-09 22:45:01 -0800
committerRobert Adams2013-01-11 16:47:20 -0800
commit93adc4cb6689b156db4db315d44b5ba0ddcd65ac (patch)
tree0068e2e8bb2721f6f33e622ebb6f7535eb843518 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentFix exception reporting in SceneObjectPart so it logs what the exception is r... (diff)
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BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index e8575f6..2c84293 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -135,6 +135,7 @@ public abstract class BSPhysObject : PhysicsActor
135 public virtual OMV.Vector3 Scale { get; set; } 135 public virtual OMV.Vector3 Scale { get; set; }
136 public abstract bool IsSolid { get; } 136 public abstract bool IsSolid { get; }
137 public abstract bool IsStatic { get; } 137 public abstract bool IsStatic { get; }
138 public abstract bool IsSelected { get; }
138 139
139 // Materialness 140 // Materialness
140 public MaterialAttributes.Material Material { get; private set; } 141 public MaterialAttributes.Material Material { get; private set; }