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authorRobert Adams2012-09-27 09:31:33 -0700
committerRobert Adams2012-09-27 22:02:03 -0700
commit7b65985047bdf0789fe3eccf8f515279f362abf1 (patch)
treee29509c2e8fc094d50dda62d841dbaa9cf91cfeb /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: remove the unused body management code from BSPrim. There is no go... (diff)
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BulletSim: remove the trailing spaces from lines to make git happier
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index df95625..d9b738b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -100,7 +100,7 @@ public abstract class BSPhysObject : PhysicsActor
100 // The simulation step is telling this object about a collision. 100 // The simulation step is telling this object about a collision.
101 // Return 'true' if a collision was processed and should be sent up. 101 // Return 'true' if a collision was processed and should be sent up.
102 // Called at taint time from within the Step() function 102 // Called at taint time from within the Step() function
103 public virtual bool Collide(uint collidingWith, BSPhysObject collidee, 103 public virtual bool Collide(uint collidingWith, BSPhysObject collidee,
104 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) 104 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
105 { 105 {
106 bool ret = false; 106 bool ret = false;