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authorRobert Adams2012-11-20 11:24:25 -0800
committerRobert Adams2012-11-21 16:42:50 -0800
commitd6db0d5740dae03174f65846556f2f06d573b5c4 (patch)
tree84d3377c6b9e9350ccb6edc64609cb61b9d86c97 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: change PositionSanityCheck to apply a force to correct position co... (diff)
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 991e5b1..e68b167 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -94,9 +94,9 @@ public abstract class BSPhysObject : PhysicsActor
94 public PrimitiveBaseShape BaseShape { get; protected set; } 94 public PrimitiveBaseShape BaseShape { get; protected set; }
95 // Some types of objects have preferred physical representations. 95 // Some types of objects have preferred physical representations.
96 // Returns SHAPE_UNKNOWN if there is no preference. 96 // Returns SHAPE_UNKNOWN if there is no preference.
97 public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape 97 public virtual PhysicsShapeType PreferredPhysicalShape
98 { 98 {
99 get { return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; } 99 get { return PhysicsShapeType.SHAPE_UNKNOWN; }
100 } 100 }
101 101
102 // When the physical properties are updated, an EntityProperty holds the update values. 102 // When the physical properties are updated, an EntityProperty holds the update values.