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author | Robert Adams | 2013-03-31 17:36:15 -0700 |
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committer | Robert Adams | 2013-03-31 22:19:41 -0700 |
commit | 747ece59d20370115fdaf90a5a08ab77f5605b1c (patch) | |
tree | 7ff021fbc863e4562b01a6ffdfeb4313848ddb7e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | BulletSim: Add physical 'actors' that operate on the physical object. (diff) | |
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index cba2646..98ea833 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -187,7 +187,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
187 | Friction = matAttrib.friction; | 187 | Friction = matAttrib.friction; |
188 | Restitution = matAttrib.restitution; | 188 | Restitution = matAttrib.restitution; |
189 | Density = matAttrib.density / BSParam.DensityScaleFactor; | 189 | Density = matAttrib.density / BSParam.DensityScaleFactor; |
190 | DetailLog("{0},{1}.SetMaterial,Mat={2},frict={3},rest={4},den={5}", LocalID, TypeName, Material, Friction, Restitution, Density); | 190 | // DetailLog("{0},{1}.SetMaterial,Mat={2},frict={3},rest={4},den={5}", LocalID, TypeName, Material, Friction, Restitution, Density); |
191 | } | 191 | } |
192 | 192 | ||
193 | // Stop all physical motion. | 193 | // Stop all physical motion. |