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authorRobert Adams2013-01-21 09:19:09 -0800
committerRobert Adams2013-01-21 09:19:09 -0800
commit3f6698a595593edc4027ff58cbebf947a6b5ac1f (patch)
treed5f6978e4c527f8f4dd219975dce00e06ba2b20f /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: More aggressive as setting character velocity to zero (diff)
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BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 6a92365..2b4488a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -236,11 +236,7 @@ public static class BSParam
236 (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); }, 236 (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); },
237 (s) => { return (float)s.m_maxUpdatesPerFrame; }, 237 (s) => { return (float)s.m_maxUpdatesPerFrame; },
238 (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), 238 (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ),
239 new ParameterDefn("MaxTaintsToProcessPerStep", "Number of update taints to process before each simulation step", 239
240 500f,
241 (s,cf,p,v) => { s.m_taintsToProcessPerStep = cf.GetInt(p, (int)v); },
242 (s) => { return (float)s.m_taintsToProcessPerStep; },
243 (s,p,l,v) => { s.m_taintsToProcessPerStep = (int)v; } ),
244 new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)", 240 new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)",
245 0.0001f, 241 0.0001f,
246 (s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); }, 242 (s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); },
@@ -261,9 +257,9 @@ public static class BSParam
261 (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); }, 257 (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); },
262 (s) => { return (float)MaxAngularVelocity; }, 258 (s) => { return (float)MaxAngularVelocity; },
263 (s,p,l,v) => { MaxAngularVelocity = v; } ), 259 (s,p,l,v) => { MaxAngularVelocity = v; } ),
264 // LL documentation says thie number should be 20f 260 // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject
265 new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", 261 new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
266 200.0f, 262 20000.0f,
267 (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); }, 263 (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); },
268 (s) => { return (float)MaxAddForceMagnitude; }, 264 (s) => { return (float)MaxAddForceMagnitude; },
269 (s,p,l,v) => { MaxAddForceMagnitude = v; } ), 265 (s,p,l,v) => { MaxAddForceMagnitude = v; } ),