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authorRobert Adams2014-02-08 16:11:43 -0800
committerRobert Adams2014-02-11 21:07:55 -0800
commit3a7c8d1f3265941105f9d7a5edc4f82057099a83 (patch)
tree4a1010441183a30f85158fd2e553aa2128a48d0d /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentvarregion: Send large region patches for wind and clouds. (diff)
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BulletSim: the minimum vehicle velocity was set too low so moving slow
was getting zeroed too easily. Added VehicleMinVelocity parameter.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index d993e6a..860193f 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -147,6 +147,8 @@ public static class BSParam
147 // Vehicle parameters 147 // Vehicle parameters
148 public static float VehicleMaxLinearVelocity { get; private set; } 148 public static float VehicleMaxLinearVelocity { get; private set; }
149 public static float VehicleMaxLinearVelocitySquared { get; private set; } 149 public static float VehicleMaxLinearVelocitySquared { get; private set; }
150 public static float VehicleMinLinearVelocity { get; private set; }
151 public static float VehicleMinLinearVelocitySquared { get; private set; }
150 public static float VehicleMaxAngularVelocity { get; private set; } 152 public static float VehicleMaxAngularVelocity { get; private set; }
151 public static float VehicleMaxAngularVelocitySq { get; private set; } 153 public static float VehicleMaxAngularVelocitySq { get; private set; }
152 public static float VehicleAngularDamping { get; private set; } 154 public static float VehicleAngularDamping { get; private set; }
@@ -598,6 +600,10 @@ public static class BSParam
598 1000.0f, 600 1000.0f,
599 (s) => { return (float)VehicleMaxLinearVelocity; }, 601 (s) => { return (float)VehicleMaxLinearVelocity; },
600 (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySquared = v * v; } ), 602 (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySquared = v * v; } ),
603 new ParameterDefn<float>("VehicleMinLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
604 0.001f,
605 (s) => { return (float)VehicleMinLinearVelocity; },
606 (s,v) => { VehicleMinLinearVelocity = v; VehicleMinLinearVelocitySquared = v * v; } ),
601 new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle", 607 new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle",
602 12.0f, 608 12.0f,
603 (s) => { return (float)VehicleMaxAngularVelocity; }, 609 (s) => { return (float)VehicleMaxAngularVelocity; },