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authorRobert Adams2013-07-09 09:33:46 -0700
committerRobert Adams2013-07-09 09:37:42 -0700
commit2c761cef192670a6f54fe10bb5b5894b5371ea7c (patch)
tree223c6582ef8d27db7465d351492399c110318781 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentremove some cruft and trigger a rebuild (diff)
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BulletSim: add parameter to optionally disable vehicle linear deflection.
Add parameter to not apply vehicle linear deflection Z forces if vehicle is not colliding. This defaults to 'true' so vehicles will fall even if there is some linear deflection to apply.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 75c3399..dcf1e83 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -155,6 +155,8 @@ public static class BSParam
155 public static Vector3 VehicleInertiaFactor { get; private set; } 155 public static Vector3 VehicleInertiaFactor { get; private set; }
156 public static float VehicleGroundGravityFudge { get; private set; } 156 public static float VehicleGroundGravityFudge { get; private set; }
157 public static float VehicleAngularBankingTimescaleFudge { get; private set; } 157 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
158 public static bool VehicleEnableLinearDeflection { get; private set; }
159 public static bool VehicleLinearDeflectionNotCollidingNoZ { get; private set; }
158 public static bool VehicleEnableAngularVerticalAttraction { get; private set; } 160 public static bool VehicleEnableAngularVerticalAttraction { get; private set; }
159 public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; } 161 public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; }
160 public static bool VehicleEnableAngularDeflection { get; private set; } 162 public static bool VehicleEnableAngularDeflection { get; private set; }
@@ -609,10 +611,14 @@ public static class BSParam
609 0.2f ), 611 0.2f ),
610 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", 612 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
611 60.0f ), 613 60.0f ),
614 new ParameterDefn<bool>("VehicleEnableLinearDeflection", "Turn on/off vehicle linear deflection effect",
615 true ),
616 new ParameterDefn<bool>("VehicleLinearDeflectionNotCollidingNoZ", "Turn on/off linear deflection Z effect on non-colliding vehicles",
617 true ),
612 new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect", 618 new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect",
613 true ), 619 true ),
614 new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.", 620 new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.",
615 1 ), 621 0 ),
616 new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect", 622 new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect",
617 true ), 623 true ),
618 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect", 624 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect",