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author | Justin Clark-Casey (justincc) | 2013-03-01 21:49:05 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-01 21:49:05 +0000 |
commit | 90a19fb573c387bf7cdb1c0d3bbc15114a8c4541 (patch) | |
tree | d45805c4457f801114ad1f21e667455d305c6188 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | Add the Mono AddinDependency attribute to the example region modules. (diff) | |
parent | BulletSim: more things into the TODO list. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index dc57b67..fa58109 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -47,12 +47,16 @@ public static class BSParam | |||
47 | public static float SculptLOD { get; private set; } | 47 | public static float SculptLOD { get; private set; } |
48 | 48 | ||
49 | public static int CrossingFailuresBeforeOutOfBounds { get; private set; } | 49 | public static int CrossingFailuresBeforeOutOfBounds { get; private set; } |
50 | public static float UpdateVelocityChangeThreshold { get; private set; } | ||
50 | 51 | ||
51 | public static float MinimumObjectMass { get; private set; } | 52 | public static float MinimumObjectMass { get; private set; } |
52 | public static float MaximumObjectMass { get; private set; } | 53 | public static float MaximumObjectMass { get; private set; } |
53 | public static float MaxLinearVelocity { get; private set; } | 54 | public static float MaxLinearVelocity { get; private set; } |
55 | public static float MaxLinearVelocitySquared { get; private set; } | ||
54 | public static float MaxAngularVelocity { get; private set; } | 56 | public static float MaxAngularVelocity { get; private set; } |
57 | public static float MaxAngularVelocitySquared { get; private set; } | ||
55 | public static float MaxAddForceMagnitude { get; private set; } | 58 | public static float MaxAddForceMagnitude { get; private set; } |
59 | public static float MaxAddForceMagnitudeSquared { get; private set; } | ||
56 | public static float DensityScaleFactor { get; private set; } | 60 | public static float DensityScaleFactor { get; private set; } |
57 | 61 | ||
58 | public static float LinearDamping { get; private set; } | 62 | public static float LinearDamping { get; private set; } |
@@ -109,7 +113,7 @@ public static class BSParam | |||
109 | 113 | ||
110 | // Vehicle parameters | 114 | // Vehicle parameters |
111 | public static float VehicleMaxLinearVelocity { get; private set; } | 115 | public static float VehicleMaxLinearVelocity { get; private set; } |
112 | public static float VehicleMaxLinearVelocitySq { get; private set; } | 116 | public static float VehicleMaxLinearVelocitySquared { get; private set; } |
113 | public static float VehicleMaxAngularVelocity { get; private set; } | 117 | public static float VehicleMaxAngularVelocity { get; private set; } |
114 | public static float VehicleMaxAngularVelocitySq { get; private set; } | 118 | public static float VehicleMaxAngularVelocitySq { get; private set; } |
115 | public static float VehicleAngularDamping { get; private set; } | 119 | public static float VehicleAngularDamping { get; private set; } |
@@ -265,7 +269,7 @@ public static class BSParam | |||
265 | // The single letter parameters for the delegates are: | 269 | // The single letter parameters for the delegates are: |
266 | // s = BSScene | 270 | // s = BSScene |
267 | // o = BSPhysObject | 271 | // o = BSPhysObject |
268 | // v = value (float) | 272 | // v = value (appropriate type) |
269 | private static ParameterDefnBase[] ParameterDefinitions = | 273 | private static ParameterDefnBase[] ParameterDefinitions = |
270 | { | 274 | { |
271 | new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", | 275 | new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", |
@@ -289,6 +293,10 @@ public static class BSParam | |||
289 | 5, | 293 | 5, |
290 | (s) => { return CrossingFailuresBeforeOutOfBounds; }, | 294 | (s) => { return CrossingFailuresBeforeOutOfBounds; }, |
291 | (s,v) => { CrossingFailuresBeforeOutOfBounds = v; } ), | 295 | (s,v) => { CrossingFailuresBeforeOutOfBounds = v; } ), |
296 | new ParameterDefn<float>("UpdateVelocityChangeThreshold", "Change in updated velocity required before reporting change to simulator", | ||
297 | 0.1f, | ||
298 | (s) => { return UpdateVelocityChangeThreshold; }, | ||
299 | (s,v) => { UpdateVelocityChangeThreshold = v; } ), | ||
292 | 300 | ||
293 | new ParameterDefn<float>("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 301 | new ParameterDefn<float>("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
294 | 32f, | 302 | 32f, |
@@ -343,16 +351,16 @@ public static class BSParam | |||
343 | new ParameterDefn<float>("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object", | 351 | new ParameterDefn<float>("MaxLinearVelocity", "Maximum velocity magnitude that can be assigned to an object", |
344 | 1000.0f, | 352 | 1000.0f, |
345 | (s) => { return MaxLinearVelocity; }, | 353 | (s) => { return MaxLinearVelocity; }, |
346 | (s,v) => { MaxLinearVelocity = v; } ), | 354 | (s,v) => { MaxLinearVelocity = v; MaxLinearVelocitySquared = v * v; } ), |
347 | new ParameterDefn<float>("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object", | 355 | new ParameterDefn<float>("MaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to an object", |
348 | 1000.0f, | 356 | 1000.0f, |
349 | (s) => { return MaxAngularVelocity; }, | 357 | (s) => { return MaxAngularVelocity; }, |
350 | (s,v) => { MaxAngularVelocity = v; } ), | 358 | (s,v) => { MaxAngularVelocity = v; MaxAngularVelocitySquared = v * v; } ), |
351 | // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject | 359 | // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject |
352 | new ParameterDefn<float>("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", | 360 | new ParameterDefn<float>("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", |
353 | 20000.0f, | 361 | 20000.0f, |
354 | (s) => { return MaxAddForceMagnitude; }, | 362 | (s) => { return MaxAddForceMagnitude; }, |
355 | (s,v) => { MaxAddForceMagnitude = v; } ), | 363 | (s,v) => { MaxAddForceMagnitude = v; MaxAddForceMagnitudeSquared = v * v; } ), |
356 | // Density is passed around as 100kg/m3. This scales that to 1kg/m3. | 364 | // Density is passed around as 100kg/m3. This scales that to 1kg/m3. |
357 | new ParameterDefn<float>("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)", | 365 | new ParameterDefn<float>("DensityScaleFactor", "Conversion for simulator/viewer density (100kg/m3) to physical density (1kg/m3)", |
358 | 0.01f, | 366 | 0.01f, |
@@ -505,7 +513,7 @@ public static class BSParam | |||
505 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", | 513 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", |
506 | 1000.0f, | 514 | 1000.0f, |
507 | (s) => { return (float)VehicleMaxLinearVelocity; }, | 515 | (s) => { return (float)VehicleMaxLinearVelocity; }, |
508 | (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySq = v * v; } ), | 516 | (s,v) => { VehicleMaxLinearVelocity = v; VehicleMaxLinearVelocitySquared = v * v; } ), |
509 | new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle", | 517 | new ParameterDefn<float>("VehicleMaxAngularVelocity", "Maximum rotational velocity magnitude that can be assigned to a vehicle", |
510 | 12.0f, | 518 | 12.0f, |
511 | (s) => { return (float)VehicleMaxAngularVelocity; }, | 519 | (s) => { return (float)VehicleMaxAngularVelocity; }, |