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author | Robert Adams | 2013-01-15 01:44:34 -0800 |
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committer | Robert Adams | 2013-01-15 01:44:34 -0800 |
commit | 13778c895ae8adca907781c9d8c3a9ada30814e0 (patch) | |
tree | a2d2cd5c1d795416998a42ea87dc5e7ef05b50a0 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | Print full stacktrace from plugin loading failure to help determine what went... (diff) | |
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BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 27ff047..862dbf6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -318,13 +318,13 @@ public static class BSParam | |||
318 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, | 318 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, |
319 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), | 319 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), |
320 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 320 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
321 | 0f, // set to zero to disable | 321 | 0.3f, // set to zero to disable |
322 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, | 322 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, |
323 | (s) => { return CcdMotionThreshold; }, | 323 | (s) => { return CcdMotionThreshold; }, |
324 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, | 324 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, |
325 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), | 325 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), |
326 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 326 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
327 | 0f, | 327 | 0.2f, |
328 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, | 328 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, |
329 | (s) => { return CcdSweptSphereRadius; }, | 329 | (s) => { return CcdSweptSphereRadius; }, |
330 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, | 330 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, |
@@ -465,7 +465,7 @@ public static class BSParam | |||
465 | (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, | 465 | (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, |
466 | (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), | 466 | (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), |
467 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", | 467 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", |
468 | ConfigurationParameters.numericFalse, | 468 | ConfigurationParameters.numericTrue, |
469 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 469 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
470 | (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, | 470 | (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, |
471 | (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), | 471 | (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), |