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authorRobert Adams2013-03-28 10:56:21 -0700
committerRobert Adams2013-03-28 10:59:18 -0700
commit6a9630d2bdc27ed702936f4c44e6978f728a9ef0 (patch)
tree0f5a4a00d4108d3e1015fb9a36a0bbb456545668 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: tweaks to terrain boundry computation. No functional changes. (diff)
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BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index f3454c8..385ed9e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -482,7 +482,7 @@ public static class BSParam
482 (s) => { return TerrainImplementation; }, 482 (s) => { return TerrainImplementation; },
483 (s,v) => { TerrainImplementation = v; } ), 483 (s,v) => { TerrainImplementation = v; } ),
484 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , 484 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
485 3, 485 2,
486 (s) => { return TerrainMeshMagnification; }, 486 (s) => { return TerrainMeshMagnification; },
487 (s,v) => { TerrainMeshMagnification = v; } ), 487 (s,v) => { TerrainMeshMagnification = v; } ),
488 new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , 488 new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,