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author | Robert Adams | 2013-01-24 14:28:25 -0800 |
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committer | Robert Adams | 2013-01-24 14:35:42 -0800 |
commit | 591faac3ac236ea676ebd2787d824abd9f30c2b6 (patch) | |
tree | a84520f6c654a1e73d5242d81c7037c36ec4c53f /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | BulletSim: zero motion on an object that we pop up because it is (diff) | |
download | opensim-SC_OLD-591faac3ac236ea676ebd2787d824abd9f30c2b6.zip opensim-SC_OLD-591faac3ac236ea676ebd2787d824abd9f30c2b6.tar.gz opensim-SC_OLD-591faac3ac236ea676ebd2787d824abd9f30c2b6.tar.bz2 opensim-SC_OLD-591faac3ac236ea676ebd2787d824abd9f30c2b6.tar.xz |
BulletSim: disable CCD (continuious collision detection) and
contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 9460daf..06186b0 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -334,7 +334,7 @@ public static class BSParam | |||
334 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, | 334 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, |
335 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), | 335 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), |
336 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 336 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
337 | 0.3f, // set to zero to disable | 337 | 0.0f, // set to zero to disable |
338 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, | 338 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, |
339 | (s) => { return CcdMotionThreshold; }, | 339 | (s) => { return CcdMotionThreshold; }, |
340 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, | 340 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, |
@@ -345,8 +345,8 @@ public static class BSParam | |||
345 | (s) => { return CcdSweptSphereRadius; }, | 345 | (s) => { return CcdSweptSphereRadius; }, |
346 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, | 346 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, |
347 | (s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ), | 347 | (s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ), |
348 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , | 348 | new ParameterDefn("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" , |
349 | 0.1f, | 349 | 0.0f, |
350 | (s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); }, | 350 | (s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); }, |
351 | (s) => { return ContactProcessingThreshold; }, | 351 | (s) => { return ContactProcessingThreshold; }, |
352 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{ContactProcessingThreshold=x;}, p, l, v); }, | 352 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{ContactProcessingThreshold=x;}, p, l, v); }, |