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authorRobert Adams2013-01-21 23:43:24 -0800
committerRobert Adams2013-01-21 23:43:24 -0800
commit80b1e32bfa00a2d3354f0d7e0df83a5b0b3e2c49 (patch)
tree6d6ca5dbbdc60f2b9464d03a773facdcf11bb80a /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: allow changing position and rotation of a child of a linkset (diff)
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BulletSim: Tweeks to vehicle motion.
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 2b4488a..da7438a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -450,7 +450,7 @@ public static class BSParam
450 (s) => { return (float)VehicleMaxAngularVelocity; }, 450 (s) => { return (float)VehicleMaxAngularVelocity; },
451 (s,p,l,v) => { VehicleMaxAngularVelocity = v; } ), 451 (s,p,l,v) => { VehicleMaxAngularVelocity = v; } ),
452 new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)", 452 new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)",
453 0.95f, 453 0.0f,
454 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); }, 454 (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); },
455 (s) => { return VehicleAngularDamping; }, 455 (s) => { return VehicleAngularDamping; },
456 (s,p,l,v) => { VehicleAngularDamping = v; } ), 456 (s,p,l,v) => { VehicleAngularDamping = v; } ),