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authorJustin Clark-Casey (justincc)2013-01-24 00:02:43 +0000
committerJustin Clark-Casey (justincc)2013-01-24 00:02:43 +0000
commita1f78ceb37dda544f8d04aa00bf3fedd298f024e (patch)
treee3f9b4f03f712dc63a4aefc5ac389f9b1c36ed8d /OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
parentNew constants for llGetObjectDetails (diff)
parentBulletSim: remove setting of vehicle InterpolationRotationalVelocity. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs47
1 files changed, 33 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index 6d0db2e..9501e2d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -138,7 +138,8 @@ public class BSVMotor : BSMotor
138 CurrentValue = TargetValue = Vector3.Zero; 138 CurrentValue = TargetValue = Vector3.Zero;
139 } 139 }
140 140
141 // Compute the next step and return the new current value 141 // Compute the next step and return the new current value.
142 // Returns the correction needed to move 'current' to 'target'.
142 public virtual Vector3 Step(float timeStep) 143 public virtual Vector3 Step(float timeStep)
143 { 144 {
144 if (!Enabled) return TargetValue; 145 if (!Enabled) return TargetValue;
@@ -148,9 +149,10 @@ public class BSVMotor : BSMotor
148 149
149 Vector3 correction = Vector3.Zero; 150 Vector3 correction = Vector3.Zero;
150 Vector3 error = TargetValue - CurrentValue; 151 Vector3 error = TargetValue - CurrentValue;
152 LastError = error;
151 if (!ErrorIsZero(error)) 153 if (!ErrorIsZero(error))
152 { 154 {
153 correction = Step(timeStep, error); 155 correction = StepError(timeStep, error);
154 156
155 CurrentValue += correction; 157 CurrentValue += correction;
156 158
@@ -187,20 +189,31 @@ public class BSVMotor : BSMotor
187 else 189 else
188 { 190 {
189 // Difference between what we have and target is small. Motor is done. 191 // Difference between what we have and target is small. Motor is done.
192 if (TargetValue.ApproxEquals(Vector3.Zero, ErrorZeroThreshold))
193 {
194 // The target can step down to nearly zero but not get there. If close to zero
195 // it is really zero.
196 TargetValue = Vector3.Zero;
197 }
190 CurrentValue = TargetValue; 198 CurrentValue = TargetValue;
191 MDetailLog("{0}, BSVMotor.Step,zero,{1},origTgt={2},origCurr={3},ret={4}", 199 MDetailLog("{0}, BSVMotor.Step,zero,{1},origTgt={2},origCurr={3},currTgt={4},currCurr={5}",
192 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, CurrentValue); 200 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, TargetValue, CurrentValue);
193 } 201 }
194 202
195 return CurrentValue; 203 return correction;
204 }
205 // version of step that sets the current value before doing the step
206 public virtual Vector3 Step(float timeStep, Vector3 current)
207 {
208 CurrentValue = current;
209 return Step(timeStep);
196 } 210 }
197 public virtual Vector3 Step(float timeStep, Vector3 error) 211 public virtual Vector3 StepError(float timeStep, Vector3 error)
198 { 212 {
199 if (!Enabled) return Vector3.Zero; 213 if (!Enabled) return Vector3.Zero;
200 214
201 LastError = error;
202 Vector3 returnCorrection = Vector3.Zero; 215 Vector3 returnCorrection = Vector3.Zero;
203 if (!ErrorIsZero()) 216 if (!ErrorIsZero(error))
204 { 217 {
205 // correction = error / secondsItShouldTakeToCorrect 218 // correction = error / secondsItShouldTakeToCorrect
206 Vector3 correctionAmount; 219 Vector3 correctionAmount;
@@ -302,9 +315,10 @@ public class BSFMotor : BSMotor
302 315
303 float correction = 0f; 316 float correction = 0f;
304 float error = TargetValue - CurrentValue; 317 float error = TargetValue - CurrentValue;
318 LastError = error;
305 if (!ErrorIsZero(error)) 319 if (!ErrorIsZero(error))
306 { 320 {
307 correction = Step(timeStep, error); 321 correction = StepError(timeStep, error);
308 322
309 CurrentValue += correction; 323 CurrentValue += correction;
310 324
@@ -339,6 +353,12 @@ public class BSFMotor : BSMotor
339 else 353 else
340 { 354 {
341 // Difference between what we have and target is small. Motor is done. 355 // Difference between what we have and target is small. Motor is done.
356 if (Util.InRange<float>(TargetValue, -ErrorZeroThreshold, ErrorZeroThreshold))
357 {
358 // The target can step down to nearly zero but not get there. If close to zero
359 // it is really zero.
360 TargetValue = 0f;
361 }
342 CurrentValue = TargetValue; 362 CurrentValue = TargetValue;
343 MDetailLog("{0}, BSFMotor.Step,zero,{1},origTgt={2},origCurr={3},ret={4}", 363 MDetailLog("{0}, BSFMotor.Step,zero,{1},origTgt={2},origCurr={3},ret={4}",
344 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, CurrentValue); 364 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, CurrentValue);
@@ -347,13 +367,12 @@ public class BSFMotor : BSMotor
347 return CurrentValue; 367 return CurrentValue;
348 } 368 }
349 369
350 public virtual float Step(float timeStep, float error) 370 public virtual float StepError(float timeStep, float error)
351 { 371 {
352 if (!Enabled) return 0f; 372 if (!Enabled) return 0f;
353 373
354 LastError = error;
355 float returnCorrection = 0f; 374 float returnCorrection = 0f;
356 if (!ErrorIsZero()) 375 if (!ErrorIsZero(error))
357 { 376 {
358 // correction = error / secondsItShouldTakeToCorrect 377 // correction = error / secondsItShouldTakeToCorrect
359 float correctionAmount; 378 float correctionAmount;
@@ -440,8 +459,8 @@ public class BSPIDVMotor : BSVMotor
440 } 459 }
441 } 460 }
442 461
443 // Ignore Current and Target Values and just advance the PID computation on this error. 462 // Advance the PID computation on this error.
444 public override Vector3 Step(float timeStep, Vector3 error) 463 public override Vector3 StepError(float timeStep, Vector3 error)
445 { 464 {
446 if (!Enabled) return Vector3.Zero; 465 if (!Enabled) return Vector3.Zero;
447 466