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authorRobert Adams2012-12-01 18:06:39 -0800
committerRobert Adams2012-12-03 07:59:42 -0800
commitf9fed421fed75d2494fe55c6b153f59232e2c796 (patch)
tree5d6e1eca5eff9c360db3611ed8d9c72e4fc480ad /OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
parentBulletSim: localize vehicle property setting so the vehicle prim is only upda... (diff)
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BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index b256887..e9f1549 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -143,12 +143,12 @@ public class BSVMotor : BSMotor
143 CurrentValue *= (Vector3.One - frictionFactor); 143 CurrentValue *= (Vector3.One - frictionFactor);
144 } 144 }
145 145
146 MDetailLog("{0},BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}", 146 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}",
147 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, 147 BSScene.DetailLogZero, UseName, origCurrVal, origTarget,
148 timeStep, TimeScale, addAmount, 148 timeStep, TimeScale, addAmount,
149 TargetValueDecayTimeScale, decayFactor, 149 TargetValueDecayTimeScale, decayFactor,
150 FrictionTimescale, frictionFactor); 150 FrictionTimescale, frictionFactor);
151 MDetailLog("{0},BSVMotor.Step,nonZero,{1},curr={2},target={3},add={4},decay={5},frict={6},ret={7}", 151 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},curr={2},target={3},add={4},decay={5},frict={6},ret={7}",
152 BSScene.DetailLogZero, UseName, CurrentValue, TargetValue, 152 BSScene.DetailLogZero, UseName, CurrentValue, TargetValue,
153 addAmount, decayFactor, frictionFactor, returnCurrent); 153 addAmount, decayFactor, frictionFactor, returnCurrent);
154 } 154 }
@@ -158,7 +158,7 @@ public class BSVMotor : BSMotor
158 CurrentValue = Vector3.Zero; 158 CurrentValue = Vector3.Zero;
159 TargetValue = Vector3.Zero; 159 TargetValue = Vector3.Zero;
160 160
161 MDetailLog("{0},BSVMotor.Step,zero,{1},curr={2},target={3},ret={4}", 161 MDetailLog("{0}, BSVMotor.Step,zero,{1},curr={2},target={3},ret={4}",
162 BSScene.DetailLogZero, UseName, TargetValue, CurrentValue, returnCurrent); 162 BSScene.DetailLogZero, UseName, TargetValue, CurrentValue, returnCurrent);
163 163
164 } 164 }