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author | Robert Adams | 2012-10-26 16:09:08 -0700 |
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committer | Robert Adams | 2012-11-03 21:13:27 -0700 |
commit | 7af28724acf12245977fc44576c36ec0de320a8a (patch) | |
tree | cc441f1cc22bfd5bafdc4ac46b255c2a1fbf61d2 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |
parent | BulletSim: many small changes for vehicles simulation. (diff) | |
download | opensim-SC_OLD-7af28724acf12245977fc44576c36ec0de320a8a.zip opensim-SC_OLD-7af28724acf12245977fc44576c36ec0de320a8a.tar.gz opensim-SC_OLD-7af28724acf12245977fc44576c36ec0de320a8a.tar.bz2 opensim-SC_OLD-7af28724acf12245977fc44576c36ec0de320a8a.tar.xz |
BulletSim: rename constraint classes so they show up together alphabetically.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 003c294..67979b3 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -246,7 +246,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
246 | // create a constraint that allows no freedom of movement between the two objects | 246 | // create a constraint that allows no freedom of movement between the two objects |
247 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 247 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
248 | 248 | ||
249 | BS6DofConstraint constrain = new BS6DofConstraint( | 249 | BSConstraint6Dof constrain = new BSConstraint6Dof( |
250 | PhysicsScene.World, rootPrim.BSBody, childPrim.BSBody, midPoint, true, true ); | 250 | PhysicsScene.World, rootPrim.BSBody, childPrim.BSBody, midPoint, true, true ); |
251 | 251 | ||
252 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. | 252 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. |