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author | Robert Adams | 2012-11-06 17:58:55 -0800 |
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committer | Robert Adams | 2012-11-06 18:16:35 -0800 |
commit | 76cc3030314b3302da46bfe4078f076ba1b3d8a1 (patch) | |
tree | defc41af21d4542789c00a93452d5793ec7f896d /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |
parent | BulletSim: remove limit on taints that can happen before a step. Remove some ... (diff) | |
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index d2387fb..c855fda 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -184,7 +184,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
184 | private BSConstraint BuildConstraint(BSPhysObject rootPrim, BSPhysObject childPrim) | 184 | private BSConstraint BuildConstraint(BSPhysObject rootPrim, BSPhysObject childPrim) |
185 | { | 185 | { |
186 | // Zero motion for children so they don't interpolate | 186 | // Zero motion for children so they don't interpolate |
187 | childPrim.ZeroMotion(); | 187 | childPrim.ZeroMotion(true); |
188 | 188 | ||
189 | // Relative position normalized to the root prim | 189 | // Relative position normalized to the root prim |
190 | // Essentually a vector pointing from center of rootPrim to center of childPrim | 190 | // Essentually a vector pointing from center of rootPrim to center of childPrim |