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author | Justin Clark-Casey (justincc) | 2013-01-01 23:27:10 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-01 23:27:10 +0000 |
commit | e8a3cc701910130e1aafb2b757737517c1cd1627 (patch) | |
tree | f1fd4ed9cf2b8e80ea43d2a8028837874f1b193c /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |
parent | Clarify that AllowLightShareFunctions setting is false, which is the default ... (diff) | |
parent | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 42 |
1 files changed, 19 insertions, 23 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 6b592e7..d0b2a56 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -48,12 +48,15 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
48 | { | 48 | { |
49 | base.Refresh(requestor); | 49 | base.Refresh(requestor); |
50 | 50 | ||
51 | // Queue to happen after all the other taint processing | 51 | if (HasAnyChildren && IsRoot(requestor)) |
52 | PhysicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() | 52 | { |
53 | { | 53 | // Queue to happen after all the other taint processing |
54 | if (HasAnyChildren && IsRoot(requestor)) | 54 | PhysicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() |
55 | RecomputeLinksetConstraints(); | 55 | { |
56 | }); | 56 | if (HasAnyChildren && IsRoot(requestor)) |
57 | RecomputeLinksetConstraints(); | ||
58 | }); | ||
59 | } | ||
57 | } | 60 | } |
58 | 61 | ||
59 | // The object is going dynamic (physical). Do any setup necessary | 62 | // The object is going dynamic (physical). Do any setup necessary |
@@ -95,7 +98,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
95 | bool ret = false; | 98 | bool ret = false; |
96 | 99 | ||
97 | DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}", | 100 | DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}", |
98 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X")); | 101 | child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString); |
99 | 102 | ||
100 | lock (m_linksetActivityLock) | 103 | lock (m_linksetActivityLock) |
101 | { | 104 | { |
@@ -144,8 +147,8 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
144 | 147 | ||
145 | DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", | 148 | DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", |
146 | childx.LocalID, | 149 | childx.LocalID, |
147 | rootx.LocalID, rootx.PhysBody.ptr.ToString("X"), | 150 | rootx.LocalID, rootx.PhysBody.AddrString, |
148 | childx.LocalID, childx.PhysBody.ptr.ToString("X")); | 151 | childx.LocalID, childx.PhysBody.AddrString); |
149 | 152 | ||
150 | PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() | 153 | PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() |
151 | { | 154 | { |
@@ -184,8 +187,8 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
184 | 187 | ||
185 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", | 188 | DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", |
186 | rootPrim.LocalID, | 189 | rootPrim.LocalID, |
187 | rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), | 190 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, |
188 | childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X"), | 191 | childPrim.LocalID, childPrim.PhysBody.AddrString, |
189 | rootPrim.Position, childPrim.Position, midPoint); | 192 | rootPrim.Position, childPrim.Position, midPoint); |
190 | 193 | ||
191 | // create a constraint that allows no freedom of movement between the two objects | 194 | // create a constraint that allows no freedom of movement between the two objects |
@@ -249,14 +252,14 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
249 | bool ret = false; | 252 | bool ret = false; |
250 | DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}", | 253 | DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}", |
251 | rootPrim.LocalID, | 254 | rootPrim.LocalID, |
252 | rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), | 255 | rootPrim.LocalID, rootPrim.PhysBody.AddrString, |
253 | childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X")); | 256 | childPrim.LocalID, childPrim.PhysBody.AddrString); |
254 | 257 | ||
255 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 258 | // Find the constraint for this link and get rid of it from the overall collection and from my list |
256 | if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) | 259 | if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) |
257 | { | 260 | { |
258 | // Make the child refresh its location | 261 | // Make the child refresh its location |
259 | BulletSimAPI.PushUpdate2(childPrim.PhysBody.ptr); | 262 | PhysicsScene.PE.PushUpdate(childPrim.PhysBody); |
260 | ret = true; | 263 | ret = true; |
261 | } | 264 | } |
262 | 265 | ||
@@ -283,11 +286,8 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
283 | float linksetMass = LinksetMass; | 286 | float linksetMass = LinksetMass; |
284 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass, true); | 287 | LinksetRoot.UpdatePhysicalMassProperties(linksetMass, true); |
285 | 288 | ||
286 | // DEBUG: see of inter-linkset collisions are causing problems | ||
287 | // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, | ||
288 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | ||
289 | DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", | 289 | DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", |
290 | LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), linksetMass); | 290 | LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, linksetMass); |
291 | 291 | ||
292 | foreach (BSPhysObject child in m_children) | 292 | foreach (BSPhysObject child in m_children) |
293 | { | 293 | { |
@@ -304,11 +304,7 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
304 | } | 304 | } |
305 | constrain.RecomputeConstraintVariables(linksetMass); | 305 | constrain.RecomputeConstraintVariables(linksetMass); |
306 | 306 | ||
307 | // DEBUG: see of inter-linkset collisions are causing problems | 307 | // PhysicsScene.PE.DumpConstraint(PhysicsScene.World, constrain.Constraint); // DEBUG DEBUG |
308 | // BulletSimAPI.SetCollisionFilterMask2(child.BSBody.ptr, | ||
309 | // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); | ||
310 | |||
311 | // BulletSimAPI.DumpConstraint2(PhysicsScene.World.ptr, constrain.Constraint.ptr); // DEBUG DEBUG | ||
312 | } | 308 | } |
313 | 309 | ||
314 | } | 310 | } |