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authorRobert Adams2012-11-06 17:58:55 -0800
committerRobert Adams2012-11-06 18:16:35 -0800
commit76cc3030314b3302da46bfe4078f076ba1b3d8a1 (patch)
treedefc41af21d4542789c00a93452d5793ec7f896d /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: remove limit on taints that can happen before a step. Remove some ... (diff)
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index d2387fb..c855fda 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -184,7 +184,7 @@ public sealed class BSLinksetConstraints : BSLinkset
184 private BSConstraint BuildConstraint(BSPhysObject rootPrim, BSPhysObject childPrim) 184 private BSConstraint BuildConstraint(BSPhysObject rootPrim, BSPhysObject childPrim)
185 { 185 {
186 // Zero motion for children so they don't interpolate 186 // Zero motion for children so they don't interpolate
187 childPrim.ZeroMotion(); 187 childPrim.ZeroMotion(true);
188 188
189 // Relative position normalized to the root prim 189 // Relative position normalized to the root prim
190 // Essentually a vector pointing from center of rootPrim to center of childPrim 190 // Essentually a vector pointing from center of rootPrim to center of childPrim