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author | Robert Adams | 2013-07-30 15:23:33 -0700 |
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committer | Robert Adams | 2013-07-30 15:23:33 -0700 |
commit | 0d189165a83bb97f243a1f29cfa6896936ca6db0 (patch) | |
tree | efbe0bba730c57150f1d02841a8e55949cafdbed /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |
parent | BulletSim: test method for debugging of extended physics script operations. (diff) | |
download | opensim-SC_OLD-0d189165a83bb97f243a1f29cfa6896936ca6db0.zip opensim-SC_OLD-0d189165a83bb97f243a1f29cfa6896936ca6db0.tar.gz opensim-SC_OLD-0d189165a83bb97f243a1f29cfa6896936ca6db0.tar.bz2 opensim-SC_OLD-0d189165a83bb97f243a1f29cfa6896936ca6db0.tar.xz |
BulletSim: distribute vehicle physical settings to all members of
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 33ae5a5..6359046 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -61,11 +61,11 @@ public sealed class BSLinksetCompound : BSLinkset | |||
61 | if (LinksetRoot.PhysBody.HasPhysicalBody) | 61 | if (LinksetRoot.PhysBody.HasPhysicalBody) |
62 | m_physicsScene.PE.SetGravity(LinksetRoot.PhysBody, gravity); | 62 | m_physicsScene.PE.SetGravity(LinksetRoot.PhysBody, gravity); |
63 | } | 63 | } |
64 | public override void ComputeLocalInertia(OMV.Vector3 inertiaFactor) | 64 | public override void ComputeAndSetLocalInertia(OMV.Vector3 inertiaFactor, float linksetMass) |
65 | { | 65 | { |
66 | OMV.Vector3 inertia = m_physicsScene.PE.CalculateLocalInertia(LinksetRoot.PhysShape.physShapeInfo, LinksetRoot.Mass); | 66 | OMV.Vector3 inertia = m_physicsScene.PE.CalculateLocalInertia(LinksetRoot.PhysShape.physShapeInfo, linksetMass); |
67 | LinksetRoot.Inertia = inertia * inertiaFactor; | 67 | LinksetRoot.Inertia = inertia * inertiaFactor; |
68 | m_physicsScene.PE.SetMassProps(LinksetRoot.PhysBody, LinksetRoot.Mass, LinksetRoot.Inertia); | 68 | m_physicsScene.PE.SetMassProps(LinksetRoot.PhysBody, linksetMass, LinksetRoot.Inertia); |
69 | m_physicsScene.PE.UpdateInertiaTensor(LinksetRoot.PhysBody); | 69 | m_physicsScene.PE.UpdateInertiaTensor(LinksetRoot.PhysBody); |
70 | } | 70 | } |
71 | public override void SetPhysicalCollisionFlags(CollisionFlags collFlags) | 71 | public override void SetPhysicalCollisionFlags(CollisionFlags collFlags) |
@@ -73,6 +73,11 @@ public sealed class BSLinksetCompound : BSLinkset | |||
73 | if (LinksetRoot.PhysBody.HasPhysicalBody) | 73 | if (LinksetRoot.PhysBody.HasPhysicalBody) |
74 | m_physicsScene.PE.SetCollisionFlags(LinksetRoot.PhysBody, collFlags); | 74 | m_physicsScene.PE.SetCollisionFlags(LinksetRoot.PhysBody, collFlags); |
75 | } | 75 | } |
76 | public override void AddToPhysicalCollisionFlags(CollisionFlags collFlags) | ||
77 | { | ||
78 | if (LinksetRoot.PhysBody.HasPhysicalBody) | ||
79 | m_physicsScene.PE.AddToCollisionFlags(LinksetRoot.PhysBody, collFlags); | ||
80 | } | ||
76 | public override void RemoveFromPhysicalCollisionFlags(CollisionFlags collFlags) | 81 | public override void RemoveFromPhysicalCollisionFlags(CollisionFlags collFlags) |
77 | { | 82 | { |
78 | if (LinksetRoot.PhysBody.HasPhysicalBody) | 83 | if (LinksetRoot.PhysBody.HasPhysicalBody) |