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authorRobert Adams2013-01-15 15:07:38 -0800
committerRobert Adams2013-01-15 21:08:46 -0800
commit5d098d8f17fe24d9ad2999ddce819787d02989ce (patch)
tree35f64a4781217e822b3793cfa0bec136d9894268 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
parentBulletSim: add debugging messages to know when assets for physical (diff)
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway. Add better logging of native shape creation/reuse so can tell the difference.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index eff909c..8c9a774 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -311,7 +311,7 @@ public sealed class BSLinksetCompound : BSLinkset
311 else 311 else
312 { 312 {
313 // Rebuild the compound shape with the child removed 313 // Rebuild the compound shape with the child removed
314 ScheduleRebuild(child); 314 ScheduleRebuild(LinksetRoot);
315 } 315 }
316 } 316 }
317 return; 317 return;