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authorRobert Adams2012-12-30 10:37:37 -0800
committerRobert Adams2012-12-31 19:57:22 -0800
commit5379d6d112a8027c8f0f62ba77303e8b69e24332 (patch)
tree5c8200326768218d59745da8cb6aab658ad6b311 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
parentBulletSim: another round of conversion: dynamics world and collision object f... (diff)
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 3c99ca7..143c60c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -196,7 +196,7 @@ public sealed class BSLinksetCompound : BSLinkset
196 bool ret = false; 196 bool ret = false;
197 197
198 DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", 198 DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}",
199 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), IsRoot(child)); 199 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, IsRoot(child));
200 200
201 if (!IsRoot(child)) 201 if (!IsRoot(child))
202 { 202 {
@@ -280,8 +280,8 @@ public sealed class BSLinksetCompound : BSLinkset
280 { 280 {
281 DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", 281 DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}",
282 child.LocalID, 282 child.LocalID,
283 LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), 283 LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString,
284 child.LocalID, child.PhysBody.ptr.ToString("X")); 284 child.LocalID, child.PhysBody.AddrString);
285 285
286 // Cause the child's body to be rebuilt and thus restored to normal operation 286 // Cause the child's body to be rebuilt and thus restored to normal operation
287 RecomputeChildWorldPosition(child, false); 287 RecomputeChildWorldPosition(child, false);