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author | Robert Adams | 2012-08-10 16:22:44 -0700 |
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committer | Robert Adams | 2012-08-10 16:22:44 -0700 |
commit | 0c7ce4fc98d4be185d5a5d83d4cc1c596b5cb1d3 (patch) | |
tree | cf1df356454765a2de5920db78146b0f408a00b4 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |
parent | BulletSim: Add module names to DetailLog output. Fix some problems with links... (diff) | |
download | opensim-SC_OLD-0c7ce4fc98d4be185d5a5d83d4cc1c596b5cb1d3.zip opensim-SC_OLD-0c7ce4fc98d4be185d5a5d83d4cc1c596b5cb1d3.tar.gz opensim-SC_OLD-0c7ce4fc98d4be185d5a5d83d4cc1c596b5cb1d3.tar.bz2 opensim-SC_OLD-0c7ce4fc98d4be185d5a5d83d4cc1c596b5cb1d3.tar.xz |
BulletSim: many, many detailed logging messages for physical linkset
debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index f68e06e..4a71612 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -44,8 +44,6 @@ public class BSLinkset | |||
44 | 44 | ||
45 | private List<BSPrim> m_children; | 45 | private List<BSPrim> m_children; |
46 | 46 | ||
47 | public int NumberOfChildren { get { return m_children.Count; } } | ||
48 | |||
49 | // We lock the diddling of linkset classes to prevent any badness. | 47 | // We lock the diddling of linkset classes to prevent any badness. |
50 | // This locks the modification of the instances of this class. Changes | 48 | // This locks the modification of the instances of this class. Changes |
51 | // to the physical representation is done via the tainting mechenism. | 49 | // to the physical representation is done via the tainting mechenism. |
@@ -83,14 +81,14 @@ public class BSLinkset | |||
83 | 81 | ||
84 | // Link to a linkset where the child knows the parent. | 82 | // Link to a linkset where the child knows the parent. |
85 | // Parent changing should not happen so do some sanity checking. | 83 | // Parent changing should not happen so do some sanity checking. |
86 | // We return the parent's linkset so the child can track it's membership. | 84 | // We return the parent's linkset so the child can track its membership. |
87 | public BSLinkset AddMeToLinkset(BSPrim child, BSPrim parent) | 85 | public BSLinkset AddMeToLinkset(BSPrim child) |
88 | { | 86 | { |
89 | lock (m_linksetActivityLock) | 87 | lock (m_linksetActivityLock) |
90 | { | 88 | { |
91 | parent.Linkset.AddChildToLinkset(child); | 89 | AddChildToLinkset(child); |
92 | } | 90 | } |
93 | return parent.Linkset; | 91 | return this; |
94 | } | 92 | } |
95 | 93 | ||
96 | public BSLinkset RemoveMeFromLinkset(BSPrim child) | 94 | public BSLinkset RemoveMeFromLinkset(BSPrim child) |
@@ -176,6 +174,8 @@ public class BSLinkset | |||
176 | return (requestor.LocalID == m_linksetRoot.LocalID); | 174 | return (requestor.LocalID == m_linksetRoot.LocalID); |
177 | } | 175 | } |
178 | 176 | ||
177 | public int NumberOfChildren { get { return m_children.Count; } } | ||
178 | |||
179 | // Return 'true' if this linkset has any children (more than the root member) | 179 | // Return 'true' if this linkset has any children (more than the root member) |
180 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 180 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
181 | 181 | ||
@@ -303,7 +303,7 @@ public class BSLinkset | |||
303 | // create a constraint that allows no freedom of movement between the two objects | 303 | // create a constraint that allows no freedom of movement between the two objects |
304 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 304 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
305 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | 305 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); |
306 | DetailLog("{0},LinkAChildToMe,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 306 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
307 | BS6DofConstraint constrain = new BS6DofConstraint( | 307 | BS6DofConstraint constrain = new BS6DofConstraint( |
308 | m_scene.World, rootPrim.Body, childPrim.Body, | 308 | m_scene.World, rootPrim.Body, childPrim.Body, |
309 | childRelativePosition, | 309 | childRelativePosition, |