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authorRobert Adams2013-04-28 21:50:47 -0700
committerRobert Adams2013-04-29 07:38:55 -0700
commitad1787770ed02f71feaa002ab689467e187803bb (patch)
tree08026c7b0b160ae9b16c2876894852f8a729bbb4 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentBulletSim: first cut at new linksetCompound shape building. (diff)
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BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index e2e807e..56d2415 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -789,7 +789,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
789 if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos) 789 if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos)
790 { 790 {
791 lastRememberedHeightPos = pos; 791 lastRememberedHeightPos = pos;
792 m_knownTerrainHeight = ControllingPrim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); 792 m_knownTerrainHeight = ControllingPrim.PhysScene.TerrainManager.GetTerrainHeightAtXYZ(pos);
793 m_knownHas |= m_knownChangedTerrainHeight; 793 m_knownHas |= m_knownChangedTerrainHeight;
794 } 794 }
795 return m_knownTerrainHeight; 795 return m_knownTerrainHeight;
@@ -801,7 +801,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
801 { 801 {
802 if ((m_knownHas & m_knownChangedWaterLevel) == 0) 802 if ((m_knownHas & m_knownChangedWaterLevel) == 0)
803 { 803 {
804 m_knownWaterLevel = ControllingPrim.PhysicsScene.TerrainManager.GetWaterLevelAtXYZ(pos); 804 m_knownWaterLevel = ControllingPrim.PhysScene.TerrainManager.GetWaterLevelAtXYZ(pos);
805 m_knownHas |= m_knownChangedWaterLevel; 805 m_knownHas |= m_knownChangedWaterLevel;
806 } 806 }
807 return (float)m_knownWaterLevel; 807 return (float)m_knownWaterLevel;
@@ -1637,8 +1637,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1637 // Invoke the detailed logger and output something if it's enabled. 1637 // Invoke the detailed logger and output something if it's enabled.
1638 private void VDetailLog(string msg, params Object[] args) 1638 private void VDetailLog(string msg, params Object[] args)
1639 { 1639 {
1640 if (ControllingPrim.PhysicsScene.VehicleLoggingEnabled) 1640 if (ControllingPrim.PhysScene.VehicleLoggingEnabled)
1641 ControllingPrim.PhysicsScene.DetailLog(msg, args); 1641 ControllingPrim.PhysScene.DetailLog(msg, args);
1642 } 1642 }
1643 } 1643 }
1644} 1644}