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author | Robert Adams | 2013-04-28 21:50:47 -0700 |
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committer | Robert Adams | 2013-04-29 07:38:55 -0700 |
commit | ad1787770ed02f71feaa002ab689467e187803bb (patch) | |
tree | 08026c7b0b160ae9b16c2876894852f8a729bbb4 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: first cut at new linksetCompound shape building. (diff) | |
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BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index e2e807e..56d2415 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -789,7 +789,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
789 | if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos) | 789 | if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos) |
790 | { | 790 | { |
791 | lastRememberedHeightPos = pos; | 791 | lastRememberedHeightPos = pos; |
792 | m_knownTerrainHeight = ControllingPrim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); | 792 | m_knownTerrainHeight = ControllingPrim.PhysScene.TerrainManager.GetTerrainHeightAtXYZ(pos); |
793 | m_knownHas |= m_knownChangedTerrainHeight; | 793 | m_knownHas |= m_knownChangedTerrainHeight; |
794 | } | 794 | } |
795 | return m_knownTerrainHeight; | 795 | return m_knownTerrainHeight; |
@@ -801,7 +801,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
801 | { | 801 | { |
802 | if ((m_knownHas & m_knownChangedWaterLevel) == 0) | 802 | if ((m_knownHas & m_knownChangedWaterLevel) == 0) |
803 | { | 803 | { |
804 | m_knownWaterLevel = ControllingPrim.PhysicsScene.TerrainManager.GetWaterLevelAtXYZ(pos); | 804 | m_knownWaterLevel = ControllingPrim.PhysScene.TerrainManager.GetWaterLevelAtXYZ(pos); |
805 | m_knownHas |= m_knownChangedWaterLevel; | 805 | m_knownHas |= m_knownChangedWaterLevel; |
806 | } | 806 | } |
807 | return (float)m_knownWaterLevel; | 807 | return (float)m_knownWaterLevel; |
@@ -1637,8 +1637,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1637 | // Invoke the detailed logger and output something if it's enabled. | 1637 | // Invoke the detailed logger and output something if it's enabled. |
1638 | private void VDetailLog(string msg, params Object[] args) | 1638 | private void VDetailLog(string msg, params Object[] args) |
1639 | { | 1639 | { |
1640 | if (ControllingPrim.PhysicsScene.VehicleLoggingEnabled) | 1640 | if (ControllingPrim.PhysScene.VehicleLoggingEnabled) |
1641 | ControllingPrim.PhysicsScene.DetailLog(msg, args); | 1641 | ControllingPrim.PhysScene.DetailLog(msg, args); |
1642 | } | 1642 | } |
1643 | } | 1643 | } |
1644 | } | 1644 | } |