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authorOren Hurvitz2014-04-22 20:04:12 +0300
committerOren Hurvitz2014-04-23 16:37:36 +0300
commit998d7009a65def0a4debc9369d35b63611db5b55 (patch)
treed1303dc0387ae9ce4ddb076d5ccc856f3d5844e0 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentWorkaround for SRAS: if Store Asset returns 'null' then assume the asset alre... (diff)
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Eliminated many warnings
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 769896b..05374e8 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -42,7 +42,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
42{ 42{
43 public sealed class BSDynamics : BSActor 43 public sealed class BSDynamics : BSActor
44 { 44 {
45#pragma warning disable 414
45 private static string LogHeader = "[BULLETSIM VEHICLE]"; 46 private static string LogHeader = "[BULLETSIM VEHICLE]";
47#pragma warning restore 414
46 48
47 // the prim this dynamic controller belongs to 49 // the prim this dynamic controller belongs to
48 private BSPrimLinkable ControllingPrim { get; set; } 50 private BSPrimLinkable ControllingPrim { get; set; }
@@ -123,7 +125,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
123 125
124 // Just some recomputed constants: 126 // Just some recomputed constants:
125 static readonly float PIOverFour = ((float)Math.PI) / 4f; 127 static readonly float PIOverFour = ((float)Math.PI) / 4f;
128#pragma warning disable 414
126 static readonly float PIOverTwo = ((float)Math.PI) / 2f; 129 static readonly float PIOverTwo = ((float)Math.PI) / 2f;
130#pragma warning restore 414
127 131
128 public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName) 132 public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName)
129 : base(myScene, myPrim, actorName) 133 : base(myScene, myPrim, actorName)