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authorRobert Adams2013-05-02 10:06:12 -0700
committerRobert Adams2013-05-02 10:06:12 -0700
commitd9c3947824feccd3522c70a72b75c72a84bab3e0 (patch)
tree32348167e8aea62420bb3158f790140f38609d2f /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentMerge branch 'master' into bulletsim4 (diff)
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index f535e50..b9bd909 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -596,6 +596,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
596 public override void Refresh() 596 public override void Refresh()
597 { 597 {
598 // If asking for a refresh, reset the physical parameters before the next simulation step. 598 // If asking for a refresh, reset the physical parameters before the next simulation step.
599 // Called whether active or not since the active state may be updated before the next step.
599 m_physicsScene.PostTaintObject("BSDynamics.Refresh", ControllingPrim.LocalID, delegate() 600 m_physicsScene.PostTaintObject("BSDynamics.Refresh", ControllingPrim.LocalID, delegate()
600 { 601 {
601 SetPhysicalParameters(); 602 SetPhysicalParameters();